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One of the largest Godot projects is transitioning off of Godot

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Re: One of the largest Godot projects is transitioning off of Godot

#4
This appears to be a sandbox game / engine, which probably has a lot less reason to use an existing engine like godot than a normal game since it would probably end up duplicating a lot of the development tools provided by something like godot anyway.

It also appears to be in pretty early development.

So, even if it's a big project I'm not sure it's notable in the same way it would be if a major commercial game that had already been released using godot was switching off it of for some reason?

Re: One of the largest Godot projects is transitioning off of Godot

#6

1. Why would you run Godot on the back-end.. Seems kinda crazy. 2. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.

1. Maybe validating that client actions are legal?

Re: One of the largest Godot projects is transitioning off of Godot

#7
I am not sure it is one of the largest projects.

The reddit subgroup has 300 members: https://www.reddit.com/r/themirrorspace/

The YouTube channel has 700 subscribers: https://www.youtube.com/@TheMirrorEngine

This doesn't come across as that big of a project in terms of user base.

For example, this Godot-based game on Steam has 12K reviews. It is definitely much bigger than The Mirror: https://store.steampowered.com/app/1637320/Dome_Keeper/

And another with 24K reviews: https://store.steampowered.com/app/2218750/Halls_of_Torment/

(Also is the guy in the video okay? His eyes are really red.)

Re: One of the largest Godot projects is transitioning off of Godot

#8
post #7

I am not sure it is one of the largest projects. The reddit subgroup has 300 members: https://www.reddit.com/r/themirrorspace/ The YouTube channel has 700 subscribers: https://www.youtube.com/@TheMirrorEngine This doesn't come across as that big of a project in terms of user base. For example, this Godot-based game on Steam has 12K reviews. It is definitely much bigger than The Mirror: https://store.steampowered.com/…

I've been pulling some all nighters for getting our V2 across the line :) Size-wise, we had over 20 developers working on it at one point and we raised over $2.3M to build on Godot, so I do believe it's one of the largest by team size. https://venturebeat.com/games/the-mirror-raises-2-3m-pre-see...

Re: One of the largest Godot projects is transitioning off of Godot

#9

1. Why would you run Godot on the back-end.. Seems kinda crazy. 2. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.

> Why would you run Godot on the back-end.. Seems kinda crazy.

Game server - there's still a separate NestJS backend for the web. The code is here: https://github.com/the-mirror-gdp/the-mirror

> Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.

Yes exactly, that's what we assumed

Re: One of the largest Godot projects is transitioning off of Godot

#10

1. Why would you run Godot on the back-end.. Seems kinda crazy. 2. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.

1. Maybe validating that client actions are legal?

Yep, we made it server-authoritative intentionally for physics-based games and to prevent cheating
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