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How 'Factorio' seduced Silicon Valley and me

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Re: How 'Factorio' seduced Silicon Valley and me

#151
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

The KPIs of these people's own lives have failed to grow quarter-over-quarter https://www.youtube.com/watch?v=DYvhC_RdIwQ

Re: How 'Factorio' seduced Silicon Valley and me

#152
post #145

Earlier quoted context omitted.

If you subscribe to Peter Singer's views on consequentialism, we all have a moral duty to spend our life maximizing the number of people we save from dying or from immense suffering. Hard to do that if you're not being productive; though I'll be the first to admit nobody does or can live with perfect adherence to that principle

That’s a crazy ascetic view of life. Also completely unrelated to almost anyone on this forum, since it’s unlikely most here are doing any work that saves anyone’s life

To his credit, Peter Singer actually is a crazy ascetic.

Re: How 'Factorio' seduced Silicon Valley and me

#153
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

To me it feels like it subverts the desire to build something, in the same way that e.g. porn subverts the desire for sex. You feel like you're making something, but at the end of the day you didn't actually make anything.

Re: How 'Factorio' seduced Silicon Valley and me

#154
post #131
post #130

Earlier quoted context omitted.

I think because - or to speak for myself, the reason I've never bought/played it, despite being interested - it's similar and yet not productive. Versus say Call of Duty or whatever that you might lose yourself in, which is also not productive, but bears no resemblance to work. Pilot communities probably say similar things about flight sims (or flight components of games) that aren't good enough to be useful practice…

It’s not in any way similar to coding, though - it’s a puzzle-solving game. It’s not made to simulate any engineering discipline, nor user to train engineers (like flight sims are)

What about Zachtronics games like TIS-100 and Shenzhen/IO and Exapunks that are literally about coding (albeit in a simplified assembly language).

Re: How 'Factorio' seduced Silicon Valley and me

#155
post #153
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

To me it feels like it subverts the desire to build something, in the same way that e.g. porn subverts the desire for sex. You feel like you're making something, but at the end of the day you didn't actually make anything.

For me RTS games are like a drug. I can easily get lost in them and play for 10-15 hours straight due to how my brain is wired. That doesn’t mean I never play them, but I treat it with the same respect as a drug, and use them in moderation.

Re: How 'Factorio' seduced Silicon Valley and me

#156
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

Maybe because it sometimes feels like work. So if it's kinda like work, why not do something that is also not productive but would either not feel as though it's work or if it's like work, that you can actually enjoy.

For some the latter is facotrio. I tried it myself, didn't get past the demo. I think if I'm doing something not productive in terms of not using my time towards something that actively makes me money, I would feel better doing something like learning another programming language, do some quick projects to automate parts of my life, try to write myself a game or a piece of toy software that challenges me and is also fun to implement.

I think I'd rather do those than play facotrio.

Re: How 'Factorio' seduced Silicon Valley and me

#157
post #149
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

I feel like it and Satisfactory redirects the part of me that creates and looks for novel ways of doing things from something that yields useful byproducts that actually change the world in tiny ways into something that yields nothing but more of itself. And it never really ends. I don't mind useless stuff, I play games, but something about Factorio and Satisfactory both draws me in and makes me feel so empty. I thin…

This is a really good analysis. I love both of those games but I felt exactly the same way as you. For me they are REALLY addictive, Minecraft is too. In a way that isn’t the same as some console games I play - where it’s easier to step away…

Re: How 'Factorio' seduced Silicon Valley and me

#158

Earlier quoted context omitted.

I play, just not in the same terms as my work. For example, I shoot bad guys, but I also know people in the military who refuse to play FPS games.

When I asked Kovařík about this, he brought up Euro Truck Simulator, a wilfully mundane game about hauling cargo. The developers, who are friends of his, once told him that many of their most enthusiastic players are ... truckers. Truckers who spend their time off from their trucking jobs pretending to do more trucking ... a lot of people actually enjoy the work they do. They just don’t always enjoy their jobs that m…

A surprisingly number of airline pilots are flight simulator aficionados.

Re: How 'Factorio' seduced Silicon Valley and me

#160
post #131

Earlier quoted context omitted.

It’s not in any way similar to coding, though - it’s a puzzle-solving game. It’s not made to simulate any engineering discipline, nor user to train engineers (like flight sims are)

You don't find coding similar to solving puzzles in any way?

Not really.

And I think that's mostly due to the lack of constraints in most programming jobs. I don't have to think about throughput or optimizing op codes or almost anything else because our machines have absurd amounts of compute and more memory than most hard drives I've had in my life, the networks are broad and fast, and there's a commercial solution for most of the hard problems.

Maybe I'd think differently if I worked on microcontrollers, but my brief foray into Arduinos and Raspberry Pies didn't feel that much different. I mean, I was using Python on the Arduino. I felt more constrained by the pins than anything else - another problem with several well explored solutions.

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