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How 'Factorio' seduced Silicon Valley and me

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Re: How 'Factorio' seduced Silicon Valley and me

#142
post #131
post #130

Earlier quoted context omitted.

I think because - or to speak for myself, the reason I've never bought/played it, despite being interested - it's similar and yet not productive. Versus say Call of Duty or whatever that you might lose yourself in, which is also not productive, but bears no resemblance to work. Pilot communities probably say similar things about flight sims (or flight components of games) that aren't good enough to be useful practice…

It’s not in any way similar to coding, though - it’s a puzzle-solving game. It’s not made to simulate any engineering discipline, nor user to train engineers (like flight sims are)

Yes, factorio is not coding, though it follows some principle of programming, such as input-process-output, workflow, load balancers, modular design, etc. Many players say that the factories often resembles PCB.

but that's the extend of it, you don't have to do heavier programming practice like algorithm, complex state management, input parsing and validation (unless sushi), or anything involving combinators until finishing the 1.0 version.

Re: How 'Factorio' seduced Silicon Valley and me

#143
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

If you subscribe to Peter Singer's views on consequentialism, we all have a moral duty to spend our life maximizing the number of people we save from dying or from immense suffering. Hard to do that if you're not being productive; though I'll be the first to admit nobody does or can live with perfect adherence to that principle

Re: How 'Factorio' seduced Silicon Valley and me

#144

Earlier quoted context omitted.

Internalized capitalism

I'm not sure if there's any economic system that could survive long term without people being productive. Just because the farm is collectivized doesn't mean you aren't working from the crack of dawn to sunset

Being productive doesn’t require you to be productive non-stop. It’s not good for you and will likely make you far less productive in the long run

Trivia on farming: Medieval peasants worked far less than modern employees (at most 150 days a year). It was obviously harder physical work than sitting in an office all day, but they had plenty of downtime

Re: How 'Factorio' seduced Silicon Valley and me

#145
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

If you subscribe to Peter Singer's views on consequentialism, we all have a moral duty to spend our life maximizing the number of people we save from dying or from immense suffering. Hard to do that if you're not being productive; though I'll be the first to admit nobody does or can live with perfect adherence to that principle

That’s a crazy ascetic view of life. Also completely unrelated to almost anyone on this forum, since it’s unlikely most here are doing any work that saves anyone’s life

Re: How 'Factorio' seduced Silicon Valley and me

#146
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

If you subscribe to Peter Singer's views on consequentialism, we all have a moral duty to spend our life maximizing the number of people we save from dying or from immense suffering. Hard to do that if you're not being productive; though I'll be the first to admit nobody does or can live with perfect adherence to that principle

Just as a productive person sleeps, so too do productive people take leisure. Someone who never sleeps is not maximizing the number saved from dying.

Re: How 'Factorio' seduced Silicon Valley and me

#147
I like that it’s similar to work and that is probably why it is my favorite game. Sometimes I don’t have the intensity needed to attack a hard problem at work so I chill out and work on my factory instead. Once I notice that I’m becoming too ambitious in the game I can tell that my intensity has returned and will switch back to work. If I don’t have the energy for factorio then clearly I won’t have the energy for work so there is no point in forcing it. It’s like a halfway point between relaxation and work where I can hang out for a while before committing to either.

Re: How 'Factorio' seduced Silicon Valley and me

#149
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

I feel like it and Satisfactory redirects the part of me that creates and looks for novel ways of doing things from something that yields useful byproducts that actually change the world in tiny ways into something that yields nothing but more of itself. And it never really ends. I don't mind useless stuff, I play games, but something about Factorio and Satisfactory both draws me in and makes me feel so empty. I think because it scratches the itch that IRL I have built my career on, but points it towards something useless.

Re: How 'Factorio' seduced Silicon Valley and me

#150
post #145

Earlier quoted context omitted.

If you subscribe to Peter Singer's views on consequentialism, we all have a moral duty to spend our life maximizing the number of people we save from dying or from immense suffering. Hard to do that if you're not being productive; though I'll be the first to admit nobody does or can live with perfect adherence to that principle

That’s a crazy ascetic view of life. Also completely unrelated to almost anyone on this forum, since it’s unlikely most here are doing any work that saves anyone’s life

Theoretically, I guess telling HN people they should be out saving lives could save lives.
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