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How 'Factorio' seduced Silicon Valley and me

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Re: How 'Factorio' seduced Silicon Valley and me

#21
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

Because you don't always have a fun side project and Factorio is designed to keep providing them for hours and hours.

Re: How 'Factorio' seduced Silicon Valley and me

#22
post #14

Is there a better graphics version of factorio? And no I don't mean Satisfactory or Dyson Sphere Program though those are good games in their own rights, I mean something with the same level of depth and camera as factorio.

Better in what sense?

I love Factorio but the graphics look a bit like 1996 SVGA 256-color sprites (edit: by which I mean, I feel like there is noticeable dithering). I haven't played the new "Factorio in space" bits, maybe it gets out of the browns-and-beige color palette a bit more?

Re: How 'Factorio' seduced Silicon Valley and me

#23
post #15

Earlier quoted context omitted.

I do get the appeal of games, it is one of my long-time passions, but indeed that's the issue with games like Factorio specifically, they feel too much like work, so might as well do work.

I feel the same about another pretty chill game, Dave the Diver. It has a great feedback loop, at the beginning Once I get successful in it, I'm like "but I should be making money in the real world, not this world" as I do have side projects. the game does turn into a slog, if you approach it that way

Dave the Diver just turns into a slog is all. It's fantastic at the start when everything is novel, and all the systems hold promise. But the systems themselves turn out to not have good gameplay loops, so right around the underwater village it starts to kinda suck, which ironically is right around when all the systems are mature enough that to play well you have a giant list of "todo" items across a variety of systems, many of which you may find boring, but are obliged to interact with anyway, sort of like real life.

The advantage a game like factorio has over DtD is that you can kind of abandon huge sections and "start fresh" while still collecting rent from the work you did earlier to fund your new excursions. I guess DtD does this to a degree, but there's a lot less freedom of intellectual movement.

This is why I like Against the Storm. It is a novel (if familiar) challenge every time, and every time you "beat the odds" the game forces you to move on to the next harder challenge, "you beat this puzzle, you need a harder on."

Re: How 'Factorio' seduced Silicon Valley and me

#24

Is there a better graphics version of factorio? And no I don't mean Satisfactory or Dyson Sphere Program though those are good games in their own rights, I mean something with the same level of depth and camera as factorio.

I haven’t found one, and really as you get later in the game the retro graphics are a blessing. I play on my work Mac (most powerful thing in the house) and I end up having to bail early because I just can’t have a megabase over a certain size, everything grinds to a halt.

Re: How 'Factorio' seduced Silicon Valley and me

#25
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

There's an in-between experience with the likes of the Natural Number Game or Project Euler -- it feels like there should be so much more of that kind of thing to substitute for so much of legacy education. Most "learning games" afaik are too "schooley".

I haven't played Factorio so far; for those who haven't programmed, do you think you're learning something new and somewhat transferable?

Re: How 'Factorio' seduced Silicon Valley and me

#27
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

Sometimes you just want to expend energy in a direction that doesn't have consequences. I hold the opposite opinion from you in that people ought to be able to turn off the "any non-productive minute of my life is wasted" mindset.

You're on big space rock, dude.

Re: How 'Factorio' seduced Silicon Valley and me

#28
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

There's an in-between experience with the likes of the Natural Number Game or Project Euler -- it feels like there should be so much more of that kind of thing to substitute for so much of legacy education. Most "learning games" afaik are too "schooley". I haven't played Factorio so far; for those who haven't programmed, do you think you're learning something new and somewhat transferable?

Zacktronics games might fit this bill

Re: How 'Factorio' seduced Silicon Valley and me

#29
post #15
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

I do get the appeal of games, it is one of my long-time passions, but indeed that's the issue with games like Factorio specifically, they feel too much like work, so might as well do work.

This, long ago a roomate got into Factorio and after figuring out the basics ended up admitting that it felt way too much like work. This has been my reason to stay out of Factorio even though plenty of people have recommended it to me. I did a short collaborative run of Mindustry and I feel I don't need to play Factorio, plus, Counter-Strike chugs all my playing time, to me it's a bit like cocaine made a game and except for griding aim, it scratches all the right spots in my (smooth?) brain.

It's the trucking game for truckers in my mind, only a madman would play it after work.

Re: How 'Factorio' seduced Silicon Valley and me

#30

Is there a better graphics version of factorio? And no I don't mean Satisfactory or Dyson Sphere Program though those are good games in their own rights, I mean something with the same level of depth and camera as factorio.

What kinda depth are you missing from DSP and Satisfactory? And what do you mean by "camera"?

There's also Shapez 1 and 2, which is like the essence of Factorio abstracted into shapes and colors. Shapez 2 has more mining and trains and multiple levels.

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