The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.
How 'Factorio' seduced Silicon Valley and me
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Re: How 'Factorio' seduced Silicon Valley and me
#22Is there a better graphics version of factorio? And no I don't mean Satisfactory or Dyson Sphere Program though those are good games in their own rights, I mean something with the same level of depth and camera as factorio.
Better in what sense?
Re: How 'Factorio' seduced Silicon Valley and me
#23Earlier quoted context omitted.
I do get the appeal of games, it is one of my long-time passions, but indeed that's the issue with games like Factorio specifically, they feel too much like work, so might as well do work.
I feel the same about another pretty chill game, Dave the Diver. It has a great feedback loop, at the beginning Once I get successful in it, I'm like "but I should be making money in the real world, not this world" as I do have side projects. the game does turn into a slog, if you approach it that way
The advantage a game like factorio has over DtD is that you can kind of abandon huge sections and "start fresh" while still collecting rent from the work you did earlier to fund your new excursions. I guess DtD does this to a degree, but there's a lot less freedom of intellectual movement.
This is why I like Against the Storm. It is a novel (if familiar) challenge every time, and every time you "beat the odds" the game forces you to move on to the next harder challenge, "you beat this puzzle, you need a harder on."
Re: How 'Factorio' seduced Silicon Valley and me
#24Is there a better graphics version of factorio? And no I don't mean Satisfactory or Dyson Sphere Program though those are good games in their own rights, I mean something with the same level of depth and camera as factorio.
Re: How 'Factorio' seduced Silicon Valley and me
#25The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.
I haven't played Factorio so far; for those who haven't programmed, do you think you're learning something new and somewhat transferable?
Re: How 'Factorio' seduced Silicon Valley and me
#26Re: How 'Factorio' seduced Silicon Valley and me
#27The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.
You're on big space rock, dude.
Re: How 'Factorio' seduced Silicon Valley and me
#28The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.
There's an in-between experience with the likes of the Natural Number Game or Project Euler -- it feels like there should be so much more of that kind of thing to substitute for so much of legacy education. Most "learning games" afaik are too "schooley". I haven't played Factorio so far; for those who haven't programmed, do you think you're learning something new and somewhat transferable?
Re: How 'Factorio' seduced Silicon Valley and me
#29The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.
I do get the appeal of games, it is one of my long-time passions, but indeed that's the issue with games like Factorio specifically, they feel too much like work, so might as well do work.
It's the trucking game for truckers in my mind, only a madman would play it after work.
Re: How 'Factorio' seduced Silicon Valley and me
#30Is there a better graphics version of factorio? And no I don't mean Satisfactory or Dyson Sphere Program though those are good games in their own rights, I mean something with the same level of depth and camera as factorio.
There's also Shapez 1 and 2, which is like the essence of Factorio abstracted into shapes and colors. Shapez 2 has more mining and trains and multiple levels.