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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

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Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#181
post #97

Earlier quoted context omitted.

Suika Game has the same core mechanic (and many clones) but still represents a fundamentally different game. The gameplay is not even in the same category, as it involves some kind of physical simulation. ... or did you mean that Suika Game itself wasn't the original game with the falling-circles mechanic?

More like the latter, but not exactly (and that's my fault, sorry). As I said, 2048 is primarily distinguished from Threes by its title which implies the clear milestone. While the author of 2048 probably didn't intend this---after all, it is a clone of another clone 1024---, it seems that the Threes team also overlooked this to me. The title Suika Game also seems to share this quality probably by accident, which was…

... As effective as those titles are, I suddenly find myself imagining an alternate timeline with games and franchises like Bowser Bash, Quest for the Triforce, 25 Lines, Megalopolis, The Space Race, Shadaloo Smackdown....

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#183
post #120

This may be buried in the comments and you will never see it, but thank you very much Gabriele. Your game helped me in a very weird circumstance. I was afraid of flying, specially on the takeoff and landing (and turbulence as well, ha). So I read somewhere that if I focused on something else, it would help me. So for the past years, I played 2048 during takeoff and landing, and it worked. It helped me to focus on som…

This is bizarre. I came into this thread to make this exact same comment - I play 2048 religiously during takeoff, turbulence, and sometimes landing. It works really well, though if you were to watch a replay of my game, you could tell when turbulence hits because I start making faster and less logical moves :)

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#184

I've opened the game without reading the post. When I've hovered over the crown and saw the prime stuff I thought it was some kinda' joke or parody. Turns out it isn't. Which I think is even funnier in some meta/state-of-the-things-today way. As there's nothing left but laugh at the absurdity of our reality.

What's absurd about a consumer brand having a gaming division?

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#185

Fun game. I played for the first time and got a score of 3048, with my largest tile being 256 and no powerups used. Not sure if that's a good score or not. My one observation is that it didn't feel intellectually engaging until the board was fairly full. Until I got to ~2500 or so, I was just making random-ish moves that felt like they didn't matter much. So it took say 15min before I got to the "good part." It would…

Its more like a Rubick's cube - there is a trick to it. Getting a single tile to 2048 is fairly easy once you know it, and practically a guarantee once you've had a bit of practice. The new powerups etc. are nice for removing a mistake, or for letting you get a score a little bit higher at the end game, but won't take you the distance unless you have good technique. A big part of the magic is getting your head round…

Unlike the Rubik's cube, I think you can get good enough at 2048 to usually get the 2048-tile based purely on intuition, though, without consciously memorizing anything. I've never looked up a strategy guide to the game and just playing purely by instinct (using heuristics I've randomly discovered myself), I can usually get there.

I'm curious what you mean by "the trick"!

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#186

Hi gab, thanks for sharing. This was fun to play back during our Facepunch era, and it’s still entertaining now.

I thought I remembered seeing it back on there in the "What are you working on" thread. Was always interesting to scroll through.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#187

Interesting to see the times for speedruns of this game: https://www.speedrun.com/2048 2048: 24s 4096: 1m 37s 8192: 4m 53s 16384: 13m 34s 32768: 55m 24s

I can't quite comprehend how a human would be able to achieve 24s

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#188
Thanks so much! I saw 2048 on hn back in the day (10 years?!) and loved it, and then I bought Threes! Which I still play idly today!

On a sidenote: it's been years, but anyone else slightly annoyed that the "Out of Moves" text is still not centered?

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#189

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

I don't understand the peeve people have about mentioning Threes all the time. Does every discussion about a FPS game need to point out it's the same concept as Doom or Quake or whatever? The vitriol in some of the comments here are quite weird to me. It's also dishonest to label 2048 as a clone. Personally I never cared much for Threes, and same I guess with my parents etc which all got hooked for a while on 2048. 2…

I agree: even if the descriptions of Threes (never played it) are only half true, they are completely different genres: one is a deep puzzler that aims for the kind of challenge that some absolutely do require to accept a game as entertainment but many others would consider borderline work, the other is a super casual routine builder that derives its quality only from the challenge of balancing full autopilot mode with maintaining a bit of attention. I 'd guess that not only would the latter have failed (silently, not spectacularly) if the author had tried to sell it on some app store instead of just putting it out on the web, the former would just as certainly not have gone viral like 2048 did. I absolutely do share your belief that 2048 (and the resulting discussions) has sold far more Threes than Threes ever did, or rather than Threes would have in a timeline where 2048 never happened.

(PS: and on a more meta level, people like us feeling super clever about "2048 helped Threes!" might be the secret sauce responsible for much of the longevity of the games' shared virality)

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#190
Thank you for building this game, Gabriele! I very much enjoyed playing the game - and later, building what was (at that time) the best AI for the game while procrastinating on my PhD! (https://github.com/nneonneo/2048-ai, https://stackoverflow.com/a/22498940/1204143)

I'd actually built an AI for Threes some time earlier (https://github.com/nneonneo/threes-ai), although (perhaps unsurprisingly) the 2048 AI turned out to be a lot more popular.

The timing is pretty funny too - I was on a flight just two weeks ago that featured 2048 as one of the in-flight games, so I played it myself for a bit, got to 2048, then got my AI to get me to 4096 - and promptly crashed the whole app! Your implementation, even though it took just five days, was remarkably robust and fast and has held up really well all these years - real props to the great job you did.

I guess now I'll have to update my AI for all the powerups you've added to the game :^)

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