Rider is now free for non-commercial use
271–280 of 435 posts
Re: Rider is now free for non-commercial use
#272Re: Rider is now free for non-commercial use
#273Re: Rider is now free for non-commercial use
#274Earlier quoted context omitted.
Are you going to sell the thing you're using Rider to build? That's commercial use. If you're not going to sell it, it's probably not commercial use.
I think parent has an issue where at first he develops something he thinks he won't sell but later it turns out he has opportunity to make money on it. My take would be, when decision to earn money one should buy the license for sure. I don't think you can somehow pay for previous use and I expect no one will hold it against you. But at the same time if you "develop non commercially" and you know you will be trying t…
Re: Rider is now free for non-commercial use
#275Genuine question with an open mind: why would I use this and not vscode? I know people complain about lag in vscode but I have personally never experienced/noticed any. So with that in mind what does rider give that vscode cannot?
You don’t have to install any plugin to be productive. Though there is a rich ecosystem of plugins but it’s more to allow you to install "bonus" integrations and features where in VSCode it’s necessary because you basically have to build your own IDE. If you don’t install anything, it’s like VS : open your project, click on build, it’s built.
Just try it, in the first start you’ll be asked which keyboard bindings you want to use, just choose VSCode and you’ll feel at home.
Re: Rider is now free for non-commercial use
#276Earlier quoted context omitted.
I started a Godot project with C# support since I'm coming from Unity. I now have at least 50 GDScript files and not a single C# file, the language is good (with types). My only issue is that I can't get Copilot in their integrated IDE and that Rider's GDScript plugin doesn't support anonymous functions right now
GDScript is not good and never will be.
Re: Rider is now free for non-commercial use
#277Earlier quoted context omitted.
That's what I've opted for as well, and I have to say I prefer it. gdscript is a nice language for high level game scripting, and on the couple occasions I needed to bring in some high-performance code I found it super easy to build a gdextension in Rust.
Forget gdextension imo Compile the engine from source and add your classes as a module. Cuts out all the gdextension glue code and then you don't need to ship a shared library.
Re: Rider is now free for non-commercial use
#278Earlier quoted context omitted.
Correct, though they also lost some who were not willing to relocate.
That's really too bad, and not fair to the Russian developers. More 'collateral damage' from the NATO-Russia conflict.
Re: Rider is now free for non-commercial use
#279What are the most compelling reasons to switch? I have heard lots of praise but little substance so far.
For .NET dev it seems hard for any IDE to rival VS Studio's tight integration with the whole MS + .NET ecosystem.
Re: Rider is now free for non-commercial use
#280Have been using VS Studio for 10+ years and never used Rider. What are the most compelling reasons to switch? I have heard lots of praise but little substance so far. For .NET dev it seems hard for any IDE to rival VS Studio's tight integration with the whole MS + .NET ecosystem.