Live data from Hacker News

Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

111–120 of 233 posts

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#111

There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobil…

To me, Threes poorly straddles the middle ground between a "real game" and a "time filler". If I want a "real game" I'll play Factorio or something. When I need a break from mental work I can pull 2048. I rarely want anything in between.

[flagged]

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#112
post #47

Earlier quoted context omitted.

There is nothing wrong with pointing out the origins of ideas and concepts, especially on a site like Hacker News. 2048 was much more popular than Threes, often to the point where many people are unaware of Threes at all, so I think it’s important in these kinds of forums to make sure people know where the game idea came from, and that the originators get credit.

Wasn't that just because Threes was a paid iPhone-only app and 2048 was a free near-clone?

no, brah, 2048 had better game mechanics, brah

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#113
post #92
post #89

Earlier quoted context omitted.

> Isn't the point of Hacker News for people to talk about things they have expertise in? No. Although that certainly can help, it's not the main point. From the guidelines: "If you had to reduce it to a sentence, the answer might be: anything that gratifies one's intellectual curiosity." Seeing the exact same thing posted about Threes in over half of the comments here is the opposite of gratifying one's intellectual…

[flagged]

Please don't do this. 13 comments on this is too much, and (as is typical) they've gotten progressively more off-topic and flamewarrish.

When people start arguing about what they did or didn't say, with swipes like "Oh come on," it's clear that curious conversation was left behind quite a while ago and it's time to stop.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#114

Earlier quoted context omitted.

This manifestation of the threes trope below everything 2048 related reminds me of a comment I recently read below a Stephen Wolfram related post: https://news.ycombinator.com/item?id=41406645 All: please don't repeat the usual Wolfram trope. (If you don't know what I mean by that, a decade's worth of explanation can be found via https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que ....) The issue is not that…

I saw that comment but didn't follow the algolia link. I didn't realize Stephen Wolfram was dang's personal We Do Not Mention the Orangutan. I suppose that given the inevitable prevalence of clichéd back-and-forth tropes and exchanges on HN, there's little choice but to draw a line in the sand on specific versions and hope it serves as a stand-in for all of them.

I don't know who the orangutan is, but that's just one of a thwack of tropes that make me wince on HN. A multithwack. A plenithwack.

They can't be stopped but one can maybe dampen them a bit sometimes. Or not.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#115
post #22

Earlier quoted context omitted.

Here's a great blog post from the Threes dev about their creation process and the impact of the rip-offs: https://asherv.com/threes/threemails/

>2048 is a broken game. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). We wanted players to be able to play Threes over many months, if not years. We both beat 2048 on our first tries. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. You probably could too! Just try…

you're right, it's not an "exploit"; it is literally the gameplay. go watch anyone play 2048 for more than 9 seconds and then try to tell me that isn't the case...

and why is the fact that the difference between threes and 2048 "not immediately obvious" salient... at all? what is it even supposed to mean? i'm not so great at number theory... that doesn't make me think that all those people are gods among humans. same with the obverse: i am really good at geometry, so honestly are we sure that the ancient greeks were even good at math? it's not immediately obvious to me that geometry even is math. they didn't even have calculators for god's sake!

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#116
post #15

Earlier quoted context omitted.

Came here to post a link to Threes, it does make me a bit sad whenever people mention 2048 without Threes.

[flagged]

uhhhh. well if reading their personal attestation is insufficient...

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#117

There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobil…

there's also value in creating the "thinking man's" progenitor to 2048. both are extremely valuable. and if we're doing a weighing of the souls, 2048 probably wins. but you can't blame people on this site for gravitating toward the underlying ideas rather than their instantiation-- they're (ostensibly) makers, or at least moreso than the general population.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#118

I'm disappointed in HN for stomping this person for the game that they made. They had no idea Threes existed, made this game as an experiment, and it went viral. Despite this, they still acknowledge Threes on their site. But they post here and are dogpiled on by people saying they ripped off another game and should feel like a scumbag. That's wrong, let's be kind to each other instead of exhibiting rude behavior that…

where is the stomping happening? i think everyone here knows the score, and both teams have points.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#119

I'm disappointed in HN for stomping this person for the game that they made. They had no idea Threes existed, made this game as an experiment, and it went viral. Despite this, they still acknowledge Threes on their site. But they post here and are dogpiled on by people saying they ripped off another game and should feel like a scumbag. That's wrong, let's be kind to each other instead of exhibiting rude behavior that…

HN isn't a person—it's a statistical cloud. There is always a spectrum of opinion. Most of the comments here agree with you.

There are some bilious and excessive responses but that's inevitable when a thread is large. We do our best to moderate the site so that they don't dominate.

People commonly overgeneralize-then-anthropomorphize the data points that rub them the wrong way. There are cognitive biases that we all have which make this an easy trap to fall into ([1], [2], [3]), but it's important that we all try to avoid it.

If you (I don't mean you personally, of course, but all of us) allow the negative tail of the spectrum to form your picture of the community, that's bad—because your picture of the community influences how you participate in it and this will cause harmful secondary effects that can, in the worst case, turn into doom loops.

I don't think the primary harmful effects (e.g. bilious comments and upvotes for indignation) of running a large internet forum like HN are avoidable, but I do think the secondary ones are. At least I hope so!

[1] https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...

[2] https://en.wikipedia.org/wiki/Hostile_media_effect

[3] https://en.wikipedia.org/wiki/Fundamental_attribution_error

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#120
This may be buried in the comments and you will never see it, but thank you very much Gabriele. Your game helped me in a very weird circumstance.

I was afraid of flying, specially on the takeoff and landing (and turbulence as well, ha). So I read somewhere that if I focused on something else, it would help me. So for the past years, I played 2048 during takeoff and landing, and it worked. It helped me to focus on something else, not the airplane, and I started to enjoying more my trips.

Now I don't need to do it anymore, but just for the experience I still do it when I fly. So thank you for helping me with my fear!

Post reply on HN