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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

41–50 of 233 posts

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#41

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

As Threes was getting famous I bought it and tried a bit, but it didn't really stick.

It's with 2048 that I actually got hooked, it felt like a more natural and seamless game to play. I think it's the simplicity (no cuteness, no craftyness) that helps abstract the game, and of course dealing with powers of two makes it all the more natural. It felt a lot easier to get in and out of the game, be it for 30 sec to check the train station or 4 hours until lunch break.

I feel like Threes was the cute and whimsical game, while 2048 could probably become the classic game, in the same kind of spot as Tetris.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#42
Congratulations on creating such a wonderful game. My wife still plays it, I would claim, daily. I would claim it's part of her evening relaxation :) I will most certainly forward your new developments to her and also try it myself. Good luck with your new job.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#44
post #22

Earlier quoted context omitted.

Here's a great blog post from the Threes dev about their creation process and the impact of the rip-offs: https://asherv.com/threes/threemails/

>2048 is a broken game. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). We wanted players to be able to play Threes over many months, if not years. We both beat 2048 on our first tries. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. You probably could too! Just try…

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Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#45
post #37

Earlier quoted context omitted.

Thank you for your comment. I wanted to add that credit should indeed be given where it's due and that while I didn’t mention Threes in my original post, it has played a significant role in 2048’s existence. Threes is credited on the play2048.co site (and now also on GitHub), and I’ve always tried to acknowledge its influence. That said, I think there’s a balance to strike. As I mentioned before, I created 2048 befor…

I feel like this is a bit misleading. You say you weren’t aware of Threes at all when you made 2048, which may be technically true, but then you should probably clarify that 2048 was a clone of 1024 which was a clone of Threes. And this all happened within around a month of when Threes released… to the point where many people started accusing Threes of being a clone of 2048.

Let it go, Matt.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#47

There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobil…

There is nothing wrong with pointing out the origins of ideas and concepts, especially on a site like Hacker News. 2048 was much more popular than Threes, often to the point where many people are unaware of Threes at all, so I think it’s important in these kinds of forums to make sure people know where the game idea came from, and that the originators get credit.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#48
post #45
post #37

Earlier quoted context omitted.

I feel like this is a bit misleading. You say you weren’t aware of Threes at all when you made 2048, which may be technically true, but then you should probably clarify that 2048 was a clone of 1024 which was a clone of Threes. And this all happened within around a month of when Threes released… to the point where many people started accusing Threes of being a clone of 2048.

Let it go, Matt.

[flagged]

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#49
Wow, has it already been ten years? I also wrote a clone of 2048 back then (https://github.com/nieware/gofusion), using Go and a QML-based UI, for a contest, and (to my astonishment) actually won the first prize, which consisted of a Nexus 7 tablet (which served me well for several years) and a rare original vinyl Gopher figurine (which is still sitting on my desk looking at me serenely with its googly eyes while I type this).

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#50
Just downloaded the new classic version with ads and wanted to pass along a suggestion that Thor makes.

While I understand that you’ve gotta make a living, ads are far more palatable if the user can consent to them.

And the way to make the user a part of the process is to offer a trade for the ad, rather than obtrusively running them.

“Would you like 500 gold to watch an ad?”

Yes? Ad for in-game currency that provides powerups? That’s a great deal and it’s win/win.

No? Okay, no ad, but no power up.

Statistically, you almost always get a yes, but the players are 100x happier than the slimey games that force ads in unscrupulous ways.

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