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We outsmarted CSGO cheaters with IdentityLogger

mobeigi.com

311–320 of 372 posts

Re: We outsmarted CSGO cheaters with IdentityLogger

#311

> I'm not being funny and I mean no disrespect. > But cheaters are cunts. They're cunts now, they've always been cunts. > And the only thing that's going to change is they're going to become bigger cunts. > Maybe have some more cunt kids. That statement is really shows how big of a dick you are, like come on man, it's just a game. Without learning game cheats and writing trojans and botnets since 14, although I'm kin…

[deleted]

Re: We outsmarted CSGO cheaters with IdentityLogger

#312

Earlier quoted context omitted.

> easily prevent mass-scraping due to sheer processing costs. my 2018 iPad Pro does OCR on images in Safari instantly. People only think OCR is slow because Adobe Acrobat still uses the same single-threaded OCR algo it’s had for decades now; then consider how blazing a GPU-based impl would be…

It pre processes your photo library while charging

The GP mentioned it working for pictures viewed in safari

Re: We outsmarted CSGO cheaters with IdentityLogger

#313
post #292

Earlier quoted context omitted.

> There's also "illegal" amx plugins and commands, which are generally frowned upon and extremely abusable, but quite useful in these situations. My favorite (which most of the "illegal plugins" are based around) is amx_exec which essentially gives admins direct access to any client's in-game console, to run any command or set any setting! Yes, we have something similar for UT2004, but only a handful of people are ev…

Isn't this a huge security vulnerability for the client?

It can be. There have been in-game commands with code execution vulnerabilities that turn into RCE because the game server can make clients run commands.

Re: We outsmarted CSGO cheaters with IdentityLogger

#314

Earlier quoted context omitted.

I disagree. Cheating in singleplayer games is fine, but you're ruining the experience of others when hacking in multiplayer games.

> but you're ruining the experience of others when hacking in multiplayer games What I meant was, cheating can be a good learning experience to programming for a lot of kids, because they get immediate feedback and rewards. At least that's what I see it as.

I'm with you, but the environment they cheat in matters. Learning to hack with CTFs is great, but against real targets? Of course, I'm overplaying the severity of cheating a bit, but the point still stands.

Re: We outsmarted CSGO cheaters with IdentityLogger

#315

Earlier quoted context omitted.

I disagree. Cheating in singleplayer games is fine, but you're ruining the experience of others when hacking in multiplayer games.

> but you're ruining the experience of others when hacking in multiplayer games What I meant was, cheating can be a good learning experience to programming for a lot of kids, because they get immediate feedback and rewards. At least that's what I see it as.

By breaking the agreed-upon rules you gain resources and others lose resources (energy, morale, money, w/e). That the activity impacts the cheater in other ways is beside the point if its a dick move or not.

Re: We outsmarted CSGO cheaters with IdentityLogger

#316

Would it be worth charging for CSGO? Or Counter-Strike 2, whatever the latest is? Because being banned by Steam ID might mean something if you have to pay $10 each time for the privilege.

While the game is free, they do charge $14.99 if you want access to the ranked matchmaking called Premier. Sadly, the cost of entry is not enough to dissuade most cheaters it would seem.

Well that's annoying. Perhaps they just aren't being detected?

Re: We outsmarted CSGO cheaters with IdentityLogger

#317
post #265

Earlier quoted context omitted.

> Other games have an ID verified 3rd party system for competitive play (CSGO). Ha ha, you mean paying for the game and holding your Steam account as collateral?

Your steam account is unaffected by anti-cheat measures. Being banned (vac or otherwise) from CSGO does not prevent you from playing other games, nor from playing CSGO alone. The only trace of it is that your account profile will show that you have vac bans on record, but you don't have to show your profile.

Pretty sure the ban records show even if your profile is private.

Re: We outsmarted CSGO cheaters with IdentityLogger

#319

I want to share a story in a somewhat related topic: anti web-scraping techniques The most devious version I ever seen of this, I was baffled, astonished and completely helpless: This website I was trying to scrap generated a new font (as in a .woff file) on every request, the font had the position of the letters randomly moved around (for example, the 'J' would be in place of the 'F' character in the .woff and so on…

A downside is it makes the site unusable for screen readers and SEO, plus it adds backend costs (compared to a plain backend that serves static files) if it's generated dynamically, although one can pre-generate a bunch of variants and randomly pick one at runtime (which could be handled by the load balancer) to minimize the costs.

Yeah, my immediate thought was this would be bad for screen readers, plus OCR could easily defeat this

Re: We outsmarted CSGO cheaters with IdentityLogger

#320

Earlier quoted context omitted.

Are there more sophisticated cheat developers though?

Cheat development these days is incredibly sophisticated. There are swathes of tutorials, old and recent examples to research, advanced inspection tools, etc. It's so much easier to make cheats today than it was, say, 10 years ago. It's also easier because more and more games are sharing common infrastructure like game engines, as compared to the past. What works in one Unreal game may save you a lot of time developi…

Secure enclaves can solve the problem once for all. I don't understand why is not applied (given the support in current hardware).
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