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Redot Engine: A Fork of the Godot Engine

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Re: Redot Engine: A Fork of the Godot Engine

#61
post #59
post #56

Earlier quoted context omitted.

No, neither is my example, but in the parallel it communicates a tit for tat. Blocking work of actual devs off the cuff damns the stance of Godot.

Godot is doing fine. Most of the community is on their side, and they've gotten donations and support in solidarity for their stance. Development continues unabated. Meanwhile the only thing Redot has accomplished to date is an angy logo. Something tells me those "actual devs" weren't contributing anything of value, if at all.

Congratulations you're spewing disinformation about Redot (it has pull requests take in while Godot is so pissed of it they just banned Redot's lead dev from Godot's repos, for doing the same unpenalizable thing, meaning telling Godot to not get in to politics and do games instead).

Even if godot somehow "won" this, it's a pyrrhic victory where they've ruined their community and have made an example for future projects / and or other C# engines which are back in the spotlight.

Your defense for Godot's actions of "Most of the dev community is intact". Yeah but how about ALL of it having been intact? Absolutely nothing was gained from this. Maybe some day they'll see their error but even then, they'll have achieved less in total.

Re: Redot Engine: A Fork of the Godot Engine

#62
post #46
post #28

Earlier quoted context omitted.

According to Akien, at the time that fork was created the total number of blocked users on github was 3, as of this morning the total number of blocked users on github has increased to 5. So that doesn't really seem to be the reason why that fork was created. Maybe it's someone who was unhappy with the development in general and this was the reason to pull the trigger but overall this does look a bit off.

1 single blocked user would be enough to justify generating a fork, so 5 blocked users seems to verify somewhat, the true stat would be number of unaccepted pull requests. Assume a talented programmer who wishes to involve another programmer to help work on their (unaccepted by upstream and therefore mostly invisible) changes - github is then used to facilitate the work easier than setting up your own private repo. H…

Anyone can make a fork, they don't need to justify it. I was just saying that the maybe unjustified blocking was limited to social media and did not extend to the actual development.

The reason Juan has given for blocking were github comments that were such that he had to block them. I haven't seen them so I can't verify it but the fact that it was limited to very few accounts compared to what happened on social media leads me to believe that argument.

Re: Redot Engine: A Fork of the Godot Engine

#63

Earlier quoted context omitted.

It might have been useful to include the Godot Foundation's statement on the issue, as it directly acknowledges this. https://www.reddit.com/r/godot/comments/1fsvcdg/from_the_god...

lol what a load of horse shit

Thanks for the contribution

Re: Redot Engine: A Fork of the Godot Engine

#64
post #58
post #54

Earlier quoted context omitted.

I think your reply unintentionally just strengthens my point. You just double down on the dehumanization and polarization while sounding like you're out of touch with the majority.

Polarization like... staying tf away from racists, homophobics, genocide supporters and in general toxic people? Yeah, i guess that's the kinda of polarization that i can support. Majority or not.

Yeah, everyone with different opinions from you is an evil cartoon character. You're the reasonable and intelligent one.

Re: Redot Engine: A Fork of the Godot Engine

#65
post #43

Earlier quoted context omitted.

No weird hecklers and no one trolled against human rights, except for the people in charge of Godot trolling against the human right to free expression of course.

Nobody threatened your very obscured sense of free expression. They didn't ban them from the platform (even that would be discussable), they simply stopped interacting with a bunch of very weird and intolerant people. It's their right to ignore toxic people.

They were, in fact, banned from the platform. Nobody was weird, intolerant, or toxic. It is not their right to ignore anyone.

Re: Redot Engine: A Fork of the Godot Engine

#66
post #41

Earlier quoted context omitted.

No weird hecklers and no one trolled against human rights, except for the people in charge of Godot trolling against the human right to free expression of course.

What free expression, specifically, was Godot "trolling against?" Or is your claim that one day, for no specific reason, they just started banning random people?

Banning anyone for any reason from any service or platform is opposition to free expression, end of.

Re: Redot Engine: A Fork of the Godot Engine

#68
post #48

Earlier quoted context omitted.

That's like saying only 5 devs were shot, there's tens of thousands left. The behavior of the Godot Foundation is so out of touch with the community and the general idea of trying to provide a product/service that is not politically aligned by its base idea, and whose audience is politically diverse and don't expect Godot to engage with polarizing acts. I've literally never seen a Discord blow up and grow as fast as…

Banning 5 people is actually not the same as shooting them.

Indeed, banning is far worse.

Re: Redot Engine: A Fork of the Godot Engine

#69
post #59
post #56

Earlier quoted context omitted.

No, neither is my example, but in the parallel it communicates a tit for tat. Blocking work of actual devs off the cuff damns the stance of Godot.

Godot is doing fine. Most of the community is on their side, and they've gotten donations and support in solidarity for their stance. Development continues unabated. Meanwhile the only thing Redot has accomplished to date is an angy logo. Something tells me those "actual devs" weren't contributing anything of value, if at all.

Nothing tells you that, of course.
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