One thing I've noticed with the set of music generation tools (eg Udio, Suno) is that there's a sort of profound attachment to songs that you create. I've never made music the old fashioned way so I'm guessing the same could be true for that as well, but there are songs I've made on Udio that I personally think are amazing but nobody else really responds to. Conversely I can see similar levels of pride and attachment…
"Music is about communication" (John Lennon, IIRC). Don't expect people to profoundly connect to music that is nothing more than a collection of regurgitated ideas. Not to sound too crass, but a parallel could be drawn to smelling one's own farts and wondering why no one else appreciates the smell.
Meta Movie Gen
611–620 of 1001 posts
Re: Meta Movie Gen
#612Earlier quoted context omitted.
A friend who lives in North Carolina sent me a video of the raging floodwaters in his state- at least that's what the superimposed text claimed it was. When I looked closer, it was clearly an Indian city filled with Indian people and Indian cars. He hadn't noticed anything except the flood water. It reminded me of that famous selective attention test video[1]. I won't ruin it for those who haven't seen it, but it's a…
probably people will soon develop a habit of verifying every detail in videos of interest haha
Re: Meta Movie Gen
#613Earlier quoted context omitted.
Just release the model and anyone can run locally, there is no cost except for the end user. Meta has the cash flow to do this if they wanted.
Meta probably doesn't want people generating porn (and worse) with their models or derivations of their models, for obvious reputational reasons.
Re: Meta Movie Gen
#614Earlier quoted context omitted.
> And, through the same lens, maybe human-created art is more interesting because it is real. Conversations I have with people in real life almost always come back to this point. Most people find AI stuff novel, but few find it particularly interesting on an artistic level. I only really hear about people being ecstatic about AI online, by people who are, for lack of a better term, really online, and who do not have…
> "AI generated" I just instantly find it un-interesting artistically How familiar are you with what is possible and how much human effort goes towards achieving it? https://civitai.com/images Photography, digital painting, 3D rendering -- these all went through a phase of being panned as "not real art" before they were accepted, but they were all eventually accepted and they all turned out to have their own type of…
Re: Meta Movie Gen
#615The porntential is immense. Seriously though. This is the company that is betting hard on VR goggles. And these are engines that can produce real time dreams, 3d, photographic quality, obedient to our commands. No 3d models needed, no physics simulations, no ray tracing, no prebuilt environments and avatars. All simply dreamed up in real time, as requested by the user in natural language. It might be one of the most…
Meta is already a target for regulators - they are going to have to be very careful around this. I think this is why the "metaverse" is still more likely to be decentralized than created by a tech giant. Even if Meta wanted to take a libertarian, "dream whatever you want", stance or even a "dream whatever you want so long as it is more or less legal" stance, they would see a regulatory deluge come pouring down on the…
Could be, but it's a bit dystopian to imagine that the government would have a say on the images you can generate- locally and in realtime- and send straight to your own eyes, don't you think? Dystopian and very difficult to enforce, too.
Re: Meta Movie Gen
#616Earlier quoted context omitted.
5 years ago there were no AI videos. A bit over a year ago the best AI videos were hilarious hallucinations of Will Smith eating spaghetti. Today we have these realistic videos that are still in the uncanny valley. That's insane progress in the span of a year. Who knows what it will be like in another year. Let'em cook.
The subtle "errors" are all low hanging fruit. It reminds me of going to SIGGRAPH years back and realizing most of the presentations were covering things which were almost imperceptible when looking at the slides in front. The math and the tech was impressively, but qualitatively it might have not even mattered. The only interesting questions now have nothing to do with capability but with economics and raw resources…
I'm also expecting, before 2030, that video game pipelines will be replaced entirely. No more polygons and textures, not as we understand the concepts now, just directly rendering any style you want, perfectly, on top of whatever the gameplay logic provided.
I might even get that photorealistic re-imagining of Marathon 2 that I've been wanting since 1997 or so.
Re: Meta Movie Gen
#617Off topic but some day you could live off grid with your own solar fusion mini reactor powering your own hardware that enables creating your own stories, movies and tales. No more need of streaming services. Internet would be to obtain news, goods and buy greatest and latest (or not) data to update your models. Decentralization could be for once not as painful as it is now; however, I still believe every single hardw…
I get that this is kind of a fundamental line in the sand for most of the "AI art" going around, and it seems like most people fall on one side or the other. "I consume art for entertainment" vs "I interact with art to experience the human condition".
I also don't want to say that AI Art has no value, because I think as a tool to help artists realize their vision it can be very useful! I just don't think that art entirely made by AI is interesting.
Re: Meta Movie Gen
#618My kids both have creative hearts, and they are terrified that A.I. will prevent them from earning a living through creativity. Very recently, I've had an alternate thought. We've spent decades improving the technology of entertainment, spending billions (trillions?) of dollars in the process. When A.I. can generate any entertainment you can imagine, we might start finding this kind of entertainment boring. Maybe, at…
Consider another angle. I follow a lot of the new AI gen crowd on Twitter. This community is made up of a lot of creative industry people. One guy who worked in commercials shared a recent job he was on for a name brand. They had a soundstage, actors, sound people, makeup, lighting, etc. setup for 3 days for the shoot. Something like 25 people working for 3 days. But behind that was about 3 months of effort if one in…
Re: Meta Movie Gen
#619Especially based on the examples on this site, it's not a far reach to say that they will start to generate video ads of you (yes, YOU! your face! You've already uploaded hundreds of photos for them to reference!) using a specific product and showing how happy you are because you bought it. Imagine scrolling Instagram and seeing your own face smelling some laundry detergent or laughing because you took some prescription medicine.
Re: Meta Movie Gen
#620Earlier quoted context omitted.
Why bother? Actors cost money and scheduling is difficult. Do the whole thing in AI - the model will be trained on better actors than your indie cast, anyway.
It will be a loong time before AI can produce lead actors that are believable, act exactly the way you as a director want and tell the story you want to tell, so I think at least for now you'll still need the actors for the lead roles. But I can totally this being used for generating people/stuff in the background of certain shots in a low budget movie.
But this limits promotion where actors do interviews and sell the movie to the public. It also limits an actor doing something crazy that tanks a movie like a tweet.