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I made a game you can play without anyone knowing (no visuals/sound)

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Re: I made a game you can play without anyone knowing (no visuals/sound)

#251

Difficult to find by search on the app store - 'tik', 'tik game' (and with the exclamation mark appended) didn't return it, but 'tik! haptic' did.

Me too! I had to search the Casual Games category, where it happens to be a top paid game.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#252

Very fun game concept! I got stuck on level two. The difficulty is a bit too much, and it seems when i’m halfway through my pattern input a random haptic feedback happens from my phone, which throws me off/signals i’ve failed? iPhone 15 Pro Max/iOS 18

Yes! The way the app works is if you mess up then it has an error haptic that tells you messed up and plays the sequence again, and if you get it right then there is a clapping like haptic. There is a help section if you click the ? at the top right of the screen when you first open the app (to see it again just close the app from the background and the re-open it, and you will see it again) It has a full tutorial ex…

So it gives the error haptic as soon as you mess up? I get into this weird loop where I mess up on the second tik, so it gives the error haptic and restarts the pattern while I'm still tapping the last three taps, so then my last few taps of the 1st try are used as the first taps of the retry, which is again immediately wrong, and I'm in a death spiral. :-)

Re: I made a game you can play without anyone knowing (no visuals/sound)

#254
Have you considered that this could be extended into a musical rythmn training app? Eg, as somebody who plays guitar, this could be a good tool for learning to identify and play rythmns. So you could create levels that correspond to things such as number of bars, tempo, time signatures, and whether they include crotchet, minims, & quavers.

Eg, I'd like to be able to pick a tempo and sit down and work on different 6/8 rhymns. I assume this could be a causal way to get better at music.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#255
post #73

Bought and played for a while, 83 attempts with 12 corrects and max 2 corrects in a row. It s a very difficult game without visual and sound to aid figuring out the exact rhythm, and the game seems very strict about how much you can be off. Suggestions: - have an option to add 4 constant interval tiks at the beginning to help setup the base rhythm - hold down the small white dot to return to menu so you can see progr…

I don't think I like any of these ideas! Interval tiks would add "noise" to a game that has very limited output. How would I know if those tiks are the interval or the pattern? I don't think I've ever gotten two correct in a row, but the fun of the gameplay comes from slowly learning the rhythm over a few tries. It's not entirely unlike Celeste or Super Meat Boy, where you learn the level over multiple attempts. I'm…

Thanks for posting this - I understand everything you're saying as well and will definitely balance all the feedback I am getting when making changes in a future update. I want to preserve the aspect of the game where it takes a couple tries to get past a sequence, but not too many to the point that it is irritating.

Triggering the menu by accident is a valid concern as well.

I will try and think of creative ways to balance all of this and make the end experiance even better. I appreciate your feedback!

Re: I made a game you can play without anyone knowing (no visuals/sound)

#256

Have you considered that this could be extended into a musical rythmn training app? Eg, as somebody who plays guitar, this could be a good tool for learning to identify and play rythmns. So you could create levels that correspond to things such as number of bars, tempo, time signatures, and whether they include crotchet, minims, & quavers. Eg, I'd like to be able to pick a tempo and sit down and work on different 6/8…

This is not something I have thought of before but is a great idea! Having levels would be great for something more structured like this. Thanks for the idea!

Re: I made a game you can play without anyone knowing (no visuals/sound)

#259
post #74

This looks like fun. It's description made me laugh and not many games succeed in that. I hereby request a promo code to try it.

Sure, here is your code: T7TPE4FA3L47 (To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)

Thank you for your time and effort. Seems someone already used it. No big deal. I will buy it. It still sounds fun.

To all the people replying why i asked for a promo code: They offered it in the first place, so why can't i ask for it?

Re: I made a game you can play without anyone knowing (no visuals/sound)

#260

Earlier quoted context omitted.

Its weird to say I've wanted "lazy" games where you can play it without having to look at your screen necessarily but never thought of this, so I'll be downloading a copy soon as I get home. I play a lot of idle games because I can just pick them back up whenever I'm free.

I exactly understand what you mean. Thanks for your interest and I hope you enjoy playing!!

Btw and hopefully you read this, the name of your game made it hard to look up because "Tik Tok" related apps kept showing up, I was able to find it as "Tik Discrete" I'm not familiar with changing the name of something on the App Store, but I recommend considering maybe adding "Game" or something to the name. Tik tok is going to steal your searches with all the dozens of Tik Tok related apps.
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