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I made a game you can play without anyone knowing (no visuals/sound)

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Re: I made a game you can play without anyone knowing (no visuals/sound)

#71
post #54

Earlier quoted context omitted.

The author explicitly said to ask for one if needed, why would it be appalling?

Because it's 95 cents. Even with the author offering it, going through the process of requesting, accepting, and entering the code is effort to save 95 cents. It's 95 cents.

Yes but it's more interesting than just spending 95 cents. That's also the reason why I still pirate stuff - the process itself is fun.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#72

Earlier quoted context omitted.

[flagged]

Auther says "would like" not "need". You guys are looking to fight a problem that doesn't exist.

the author correctly intuits that a bunch of free users that may spread the word are worth more than N*0.95$ so the outrage on display here is not only unnecessary but counterproductive too

Re: I made a game you can play without anyone knowing (no visuals/sound)

#73
Bought and played for a while, 83 attempts with 12 corrects and max 2 corrects in a row. It s a very difficult game without visual and sound to aid figuring out the exact rhythm, and the game seems very strict about how much you can be off.

Suggestions: - have an option to add 4 constant interval tiks at the beginning to help setup the base rhythm - hold down the small white dot to return to menu so you can see progress without exiting - have a way to visualize a rhythm similar to the example or skip it (maybe two finger hold?) if you are stuck - some rhythms feel to have slightly uneven tempo. Is the duration of the tick taken into consideration when generating the tempo?

Interesting game overall. Well done

Re: I made a game you can play without anyone knowing (no visuals/sound)

#74

This looks like fun. It's description made me laugh and not many games succeed in that. I hereby request a promo code to try it.

Sure, here is your code: T7TPE4FA3L47 (To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)

Re: I made a game you can play without anyone knowing (no visuals/sound)

#75

This looks like fun. It's description made me laugh and not many games succeed in that. I hereby request a promo code to try it.

If you act today, you can get it for only 95 cents!

Lol :) Ya it's 95 cents for the first week at least!

Re: I made a game you can play without anyone knowing (no visuals/sound)

#76

> You just sit here, loosing brain cells in seconds. At least, that’s how things where before Tik! Am I the only one that can’t help seeing irony here? Search for a constant attention and distraction may not lead to a better mental condition, if not making worse as subsequents boring times will be even more boring. Here’s some alternatives some phoneless can engage while staring at a speaker: - imagine another life f…

I thought it was quite funny when I read it. I'm pretty sure that sentence is half joking.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#77
post #58

Seems like a great idea, 'tho I can't (I hope yet) try it on Android. How do you select the rhythms? Can people make their own rhythms to use later (maybe a sharable library)? Are there some potentially quasi-useful ones, such as beat patterns in specific music, or maintaining exact 1-second beat intervals? Rhythms to try to sync certain brainwave patterns? Seems like a lot of possibility space out there...

I definitely agree there is a lot of room to explore here! I'm sorry to hear you are on android, I have only made iOS/MacOS apps so far but might bring it to android in the future!

For this first version, I have entered the beat patterns myself. Each beat patten has 5-8 beats, spaced out to be faster / slower / different rhythms with each pattern taking no more than about 2 seconds to play out.

This is just version 1 though, so there is obviously scope for more! :)

Re: I made a game you can play without anyone knowing (no visuals/sound)

#79
post #39

I wonder if this would burn out the vibration motor? Was it made to be used this often?

I was worried about that tbh, but a lot of other games use Haptics too pretty frequently, so I think it would not be an issue. Apple has also not set a restriction for it.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#80
post #2

I would like a promo

Sure, hope you like it! Promo: NKF9EL7JA9KT

(To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)

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