Earlier quoted context omitted.
>>smartphones have apparently conditioned us to consider boredom absolutely intolerable. I'm note sure that's a good thing. >humans have disliked boredom since forever. Maybe I'm unusual, but if I go too many days without spending a significant fraction of my time doing things I dislike , then my mental health starts to decline. Specifically, I start to lack motivation and drive with the result that I spend less time…
I agree, sometimes doing something "boring" is actually nice. I just like to choose when those times are in the day, not have them all the time. I also see this as something nice for someone who is already conditioned to be super stimulated. Instead of scrolling instagram for example, this could be nice since at least you don't get the typical level of stimulation and eye strain..
I made a game you can play without anyone knowing (no visuals/sound)
241–250 of 276 posts
Re: I made a game you can play without anyone knowing (no visuals/sound)
#242A game for people who get carsick looking at screens, awesome! I would love more suggestions that fall in this same category, aka games for the vision impaired. Where can I sign up for notification of a future Android (specifically Kindle Fire [Kids+]) release?
Thank you so much, I'm glad you like the idea! If I ever release Tik! on android in the future I will reply back on ur comment again here ;)
Re: I made a game you can play without anyone knowing (no visuals/sound)
#243Bought and played for a while, 83 attempts with 12 corrects and max 2 corrects in a row. It s a very difficult game without visual and sound to aid figuring out the exact rhythm, and the game seems very strict about how much you can be off. Suggestions: - have an option to add 4 constant interval tiks at the beginning to help setup the base rhythm - hold down the small white dot to return to menu so you can see progr…
Interval tiks would add "noise" to a game that has very limited output. How would I know if those tiks are the interval or the pattern?
I don't think I've ever gotten two correct in a row, but the fun of the gameplay comes from slowly learning the rhythm over a few tries. It's not entirely unlike Celeste or Super Meat Boy, where you learn the level over multiple attempts.
I'm worried that I would trigger any sort of menu accidentally. Two fingers might work but if I'm walking or something and gripping the phone in weird ways...
I will say that while walking home this afternoon, there was one pattern I got stuck on. Every other pattern, I was able to get past after a reasonable number of tries, but this one just seemed impossible and I had to quit and re-open the app. So I agree there either needs to be some way to skip patterns, or the pattern generation needs to be tweaked to avoid super hard outliers.
Edit: Fwiw, my stats are: 116 total attempts, 20 correct, 2 max in a row.
Re: I made a game you can play without anyone knowing (no visuals/sound)
#244Earlier quoted context omitted.
Thank you so much, I'm glad you like the idea! If I ever release Tik! on android in the future I will reply back on ur comment again here ;)
FYI on HN you get two weeks then discussion is locked. Glad you got some traction here.
Re: I made a game you can play without anyone knowing (no visuals/sound)
#245Earlier quoted context omitted.
Thank you so much! :)
Its weird to say I've wanted "lazy" games where you can play it without having to look at your screen necessarily but never thought of this, so I'll be downloading a copy soon as I get home. I play a lot of idle games because I can just pick them back up whenever I'm free.
Re: I made a game you can play without anyone knowing (no visuals/sound)
#246Earlier quoted context omitted.
I agree, sometimes doing something "boring" is actually nice. I just like to choose when those times are in the day, not have them all the time. I also see this as something nice for someone who is already conditioned to be super stimulated. Instead of scrolling instagram for example, this could be nice since at least you don't get the typical level of stimulation and eye strain..
I don't think you understood my comment, which might be because I didn't write it well enough.
Re: I made a game you can play without anyone knowing (no visuals/sound)
#247Earlier quoted context omitted.
Really, here is another one: KX7TY6RLHWJE (To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)
Thank you
Re: I made a game you can play without anyone knowing (no visuals/sound)
#248Earlier quoted context omitted.
Thanks for the tip! I will fix that (I have the bad habit of using 2 dots all the time) and the "your" part will definitely take care of. Thank you!!
Also there seems to be a missing negation in the accessibility paragraph.
Re: I made a game you can play without anyone knowing (no visuals/sound)
#249Edit. OK--found it in Games-->Casual-->Top paid games. strange I couldn't find it in a general search?
Re: I made a game you can play without anyone knowing (no visuals/sound)
#250Awesome, can I get a promocode? Looks very interesting.
Sure! Hope u like it! Promo: 93YL9NM3WNHN (To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)