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I made a game you can play without anyone knowing (no visuals/sound)

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181–190 of 276 posts

Re: I made a game you can play without anyone knowing (no visuals/sound)

#181

A game for people who get carsick looking at screens, awesome! I would love more suggestions that fall in this same category, aka games for the vision impaired. Where can I sign up for notification of a future Android (specifically Kindle Fire [Kids+]) release?

Semi-related note, the new iOS has a new feature that provides motion queues to reduce car sickness, called Vehicle Motion Queues.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#182
post #80
post #2

I would like a promo

Sure, hope you like it! Promo: NKF9EL7JA9KT (To redeem, click on your profile icon, go to “Redeem Gift Card or Code” and enter the code. Each promo code is one time use only, so to anyone else reading this please ask for one in a new comment if you would like one!)

Of course someone else redeemed it…

Re: I made a game you can play without anyone knowing (no visuals/sound)

#183
post #148

I have a mobile game idea that is “juggling for blind people”. You would use your phone as the hand to catch and throw balls in the air. All user feedback would be sound (ball going up, then going down) and haptic (catching and throwing the ball). I am just a web dev so I don’t think I have the skills to make it. Just leaving the idea here in case someone wants to build it

Go for it! https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_A... https://developer.mozilla.org/en-US/docs/Web/API/Vibration_A... https://developer.mozilla.org/en-US/docs/Web/API/Sensor_APIs

Nice, didn’t know all those functions had web APIs. Thanks, I’ll give it a try

Re: I made a game you can play without anyone knowing (no visuals/sound)

#184

OP: 1. Use “you’re“, not “your”, for “you are”. It is wrong in the first “screen” image in your App Store listing. 2. Use an ellipsis — three dots, “…”, never two dots. This is in two images in your listing.

agree with 1. but for 2., any value more than one conveys the same meaning..

Re: I made a game you can play without anyone knowing (no visuals/sound)

#185

Earlier quoted context omitted.

Can you elaborate, please? Googling that term has left me a bit confused.

Cushion! Pardon my French : https://www.amazon.com/adhd-cushion/s?k=adhd+cushion (No affiliation)

Something like this???

https://www.amazon.com/Wenqik-Cushion-Vibrator-Pressure-Acti...

That's enough wtf for me, I'll leave the Internet for a while.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#186
post #100
post #73

Bought and played for a while, 83 attempts with 12 corrects and max 2 corrects in a row. It s a very difficult game without visual and sound to aid figuring out the exact rhythm, and the game seems very strict about how much you can be off. Suggestions: - have an option to add 4 constant interval tiks at the beginning to help setup the base rhythm - hold down the small white dot to return to menu so you can see progr…

Additional suggestions: - increase tolerance to slightly off taps, and gradually increase the number of ticks (not sure you already do this but right now it’s too hard win many times in a row) - tik of the day mode. A long tick that challenges people who can win it in fewest trials

Thank you so much for buying the app! I am glad to know that you like it :)

Also thank you so so much for the in depth feedback! I get what you mean about the game being pretty hard starting out - I was trying to balance between too hard and too easy but it seems I landed a little bit on the harder side - which is something I can fix!

Your ideas about adding a constant interval to the start, holding the white dot to return to the menu (love this one!), and seeing progress without closing the app are great! I will definitely take everything you said into account for future updates!

The timing of the Tiks is intentionally off to make the game a bit harder and add variety. I think the main thing that impacts how hard it is should be the tolerance of how close ur taps have to be to the Tiks, which is something. I can change to make easier, at least till the user gets around 40-50 correct or something.

I love the Tik of the day mode idea and is something I had written too to implement later on. Seriously all your feedback is amazing, thanks so much!! :)

Re: I made a game you can play without anyone knowing (no visuals/sound)

#187

OP: 1. Use “you’re“, not “your”, for “you are”. It is wrong in the first “screen” image in your App Store listing. 2. Use an ellipsis — three dots, “…”, never two dots. This is in two images in your listing.

Ellipsis also has its own dedicated Unicode code point if you want to get fancy, (U+2026): …

Will check it out, thx!

Re: I made a game you can play without anyone knowing (no visuals/sound)

#188

OP: 1. Use “you’re“, not “your”, for “you are”. It is wrong in the first “screen” image in your App Store listing. 2. Use an ellipsis — three dots, “…”, never two dots. This is in two images in your listing.

agree with 1. but for 2., any value more than one conveys the same meaning..

Ya thats why I typically am used to using 2, but I think the correct amount is 3 :)

Re: I made a game you can play without anyone knowing (no visuals/sound)

#189
post #148

I have a mobile game idea that is “juggling for blind people”. You would use your phone as the hand to catch and throw balls in the air. All user feedback would be sound (ball going up, then going down) and haptic (catching and throwing the ball). I am just a web dev so I don’t think I have the skills to make it. Just leaving the idea here in case someone wants to build it

This is a super near idea! Thx for sharing :)

I also really agree that Haptics can be used in super unique ways for people with disabilities like blindness, since you are not dependent on visuals. Even for Tik! I tired to add some accessibility labels and support, but the possibilities are truly endless!

Re: I made a game you can play without anyone knowing (no visuals/sound)

#190

Looks interesting! Unfortunately can't try it out due to being an Android user, but you might wanna tweak the first image on the App Store :) It says "No evidence that your even playing!" when it should say "No evidence that you're even playing!".

+1 for Android. Apple devices don't play well with others, and Apple fanboys don't seem to understand how off-putting their elitism is.
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