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I made a game you can play without anyone knowing (no visuals/sound)

apps.apple.com

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Re: I made a game you can play without anyone knowing (no visuals/sound)

#111

The app looks nice and the concept sounds interesting. But this worries me a little bit: "I also needed a distraction" - is it really a good idea to treat our brains this way? Why do we need distractions all the time? Why is boredom so intolerable? Also, you can simply just think about stuff, you don't have to feed your compulsion loop.

modern life requires doing lots of boring stuff to continue living

Re: I made a game you can play without anyone knowing (no visuals/sound)

#112
post #54

Earlier quoted context omitted.

The author explicitly said to ask for one if needed, why would it be appalling?

Because it's 95 cents. Even with the author offering it, going through the process of requesting, accepting, and entering the code is effort to save 95 cents. It's 95 cents.

The average developer salary in India is $7,725. That is 14 times less than the $110.140 in the US. 14$ value might be seen as too much to try some small game.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#113
post #54

Earlier quoted context omitted.

The author explicitly said to ask for one if needed, why would it be appalling?

[flagged]

This is a huge and diverse community. Yeah the successful founders with exit can easily afford the $1. The highly paid SWEs and other engineers can afford it. Some people can't. I've been in that boat, and may be at some point again in the future, but I'll still be on HN.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#114
Love it, although none of the app store copy resonated with me and was a little offputting.

I suppose I don't really buy the premise put forth from either direction; I don't buy that it's possible to be present while doing something else (for me anyway) AND I don't buy that this is gonna be immersive. I'm not stating these things as claims; this is just my reaction to the app store copy.

I did buy it and love it though. What really works for me is as a way to hang out with my kid when she's doing her own thing. I want to be available to be present at a moment's notice.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#115
post #104

Earlier quoted context omitted.

I thought it was quite funny when I read it. I'm pretty sure that sentence is half joking.

"wank yourself from a hidden hole in you pocket" <- whaat.

Are u saying "There's an app for that"?

Re: I made a game you can play without anyone knowing (no visuals/sound)

#116

The app looks nice and the concept sounds interesting. But this worries me a little bit: "I also needed a distraction" - is it really a good idea to treat our brains this way? Why do we need distractions all the time? Why is boredom so intolerable? Also, you can simply just think about stuff, you don't have to feed your compulsion loop.

I have ADHD and have a really hard time focusing in Zoom meetings at work unless I have something to do. I keep a fidget spinner by my desk and use it constantly during calls. My brother uses a Rubik's cube for the same reason. This game is basically a digital fidget—it doesn't actually prevent you from being there in the meeting, but it does provide the little bit of background simulation that some people legitimate…

Do you use an 'ADHD pillow' at your desk? I can recommend.

Re: I made a game you can play without anyone knowing (no visuals/sound)

#117
post #77
post #58

Seems like a great idea, 'tho I can't (I hope yet) try it on Android. How do you select the rhythms? Can people make their own rhythms to use later (maybe a sharable library)? Are there some potentially quasi-useful ones, such as beat patterns in specific music, or maintaining exact 1-second beat intervals? Rhythms to try to sync certain brainwave patterns? Seems like a lot of possibility space out there...

I definitely agree there is a lot of room to explore here! I'm sorry to hear you are on android, I have only made iOS/MacOS apps so far but might bring it to android in the future! For this first version, I have entered the beat patterns myself. Each beat patten has 5-8 beats, spaced out to be faster / slower / different rhythms with each pattern taking no more than about 2 seconds to play out. This is just version 1…

I'd also be interested and happy to pay $1 for an Android version!

Re: I made a game you can play without anyone knowing (no visuals/sound)

#118

[flagged]

This isn’t a community of people interested in playing casual mobile games. Their interest in playing this game can be assumed to be low. The author is trying to have a discussion about the game and might get more interesting feedback from people who can play the game, and is explicitly offering promo codes because of this. And, $1 is material to many people.
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