Live data from Hacker News

Show HN: Royalty-Free Video Game Music Library

luckylionstudios.com

41–50 of 50 posts

Re: Show HN: Royalty-Free Video Game Music Library

#41
Nicely done!

A lot of the commenters here think you're charging too little and I agree.

Have you thought about having two pricing tiers: one for non-exclusive use and much higher one (maybe $100 per track?) for exclusive use?

If I were a game developer and I thought I was making the next Angry Birds, having a recognizable theme that I knew no one else would have would be an easy to understand added value.

Re: Show HN: Royalty-Free Video Game Music Library

#42

Nicely done! A lot of the commenters here think you're charging too little and I agree. Have you thought about having two pricing tiers: one for non-exclusive use and much higher one (maybe $100 per track?) for exclusive use? If I were a game developer and I thought I was making the next Angry Birds, having a recognizable theme that I knew no one else would have would be an easy to understand added value.

I second the idea of the non-exclusive/exclusive price tiers. I would also suggest relating pieces with one another when they might make sense as a suite (i.e. same genere, thematically similar, techno vs. orchestral, etc.)

And I also second the "nicely done!"

Re: Show HN: Royalty-Free Video Game Music Library

#43

Nicely done! A lot of the commenters here think you're charging too little and I agree. Have you thought about having two pricing tiers: one for non-exclusive use and much higher one (maybe $100 per track?) for exclusive use? If I were a game developer and I thought I was making the next Angry Birds, having a recognizable theme that I knew no one else would have would be an easy to understand added value.

> Have you thought about having two pricing tiers: one for non-exclusive use and much higher one (maybe $100 per track?) for exclusive use?

I think you've vastly underestimated a reasonable price for exclusive use, given the inability to sell it to anyone else, the amount of time needed to produce an original piece of music, and any sensible salary for individual composers.

Re: Show HN: Royalty-Free Video Game Music Library

#44

I have purchased a few tracks from Lucky Lion studios in the past for some personal projects ( http://codeincomplete.com/ ) and been very happy. I highly recommend them. Good luck(y lion)!

Hey! Thanks for the support, I've actually played Snakes!

Cool. I also just used a couple of your tracks for a little outrun-style racing game

http://codeincomplete.com/posts/2012/6/22/javascript_racer/

I would agree with the comments that you could charge more (certainly for the longer tracks)

Re: Show HN: Royalty-Free Video Game Music Library

#45
Another title change?? This one, again, seems totally inappropriate - shouldn't "Show HN" posts be exempt from mods changing the title since one would imagine that the creator of what is being shown has a better idea of an appropriate title than a mod? Seems to me like its one step away from editing the very content being linked!

Re: Show HN: Royalty-Free Video Game Music Library

#47

Nicely done! A lot of the commenters here think you're charging too little and I agree. Have you thought about having two pricing tiers: one for non-exclusive use and much higher one (maybe $100 per track?) for exclusive use? If I were a game developer and I thought I was making the next Angry Birds, having a recognizable theme that I knew no one else would have would be an easy to understand added value.

> Have you thought about having two pricing tiers: one for non-exclusive use and much higher one (maybe $100 per track?) for exclusive use? I think you've vastly underestimated a reasonable price for exclusive use, given the inability to sell it to anyone else, the amount of time needed to produce an original piece of music, and any sensible salary for individual composers.

Since my day job involves working with composers as they record original works, I know $100 per track is very low considering the time/creativity/experience required.

However, I respect that different people are at different stages in their careers. This may be a rung on the ladder on the way to commissions or a side project while in school.

I was simply taking the current price of $5 per track and thinking that it may be unlikely for any given track to be licensed by twenty different game developers for non-exclusive use. It might yield more revenue to have one buyer at $100 per track.

Re: Show HN: Royalty-Free Video Game Music Library

#49
post #32

As a musician and former gamer, I think this is a great idea and interesting discussion about pricing and business models. Have you thought about a commission/share model? I don't know the real market, but I think most musicians won't think about the games industry as a business, so you have probably less competition there. On the other hand, lately I've seen more and more indie games, so demand seems to be growing.…

I have a custom audio service on the site as well which I recommend for people seeking exclusivity and the more traditional commission approach. The prices are still lower than most composers can offer, but they're obviously a good deal higher than what I can offer for the non exclusive library tracks.

I've also considered the buyout approach for the library, and it's something I may eventually include.

Re: Show HN: Royalty-Free Video Game Music Library

#50

I am a hobbyist game developer, and this seems like a good resource (I have bookmarked it). Do you compose all the music or take in tracks from others as well?

I compose all of the music at the moment, but as the business grows I would like to potentially bring in other composers and sound effect artists to offer a wider selection of styles.

Sent you a message regarding this. Cool idea man, I like the tracks.
Post reply on HN