Cool! Would love more chiptune songs!
Show HN: Royalty-Free Video Game Music Library
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Re: Show HN: Royalty-Free Video Game Music Library
#22My uninformed guess is that you can charge substantially more than this and still provide great value. Consider that $5 is about the cost of four minutes of programmer time.
Re: Show HN: Royalty-Free Video Game Music Library
#23Re: Show HN: Royalty-Free Video Game Music Library
#24I hope you're a good composer becase you're definitely not good at making websites :( Good luck!
Re: Show HN: Royalty-Free Video Game Music Library
#25I'm curious about your choice of pricing. My uninformed guess is that you can charge substantially more than this and still provide great value. Consider that $5 is about the cost of four minutes of programmer time.
I guess he could just bump all the songs to $10 and see if sales increase/decrease/etc over a period of time. Pricing is definitely an interesting problem, for all startups.
Re: Show HN: Royalty-Free Video Game Music Library
#26I hope you're a good composer becase you're definitely not good at making websites :( Good luck!
Re: Show HN: Royalty-Free Video Game Music Library
#27Are you going to open up to other composers to sell through your service?
Re: Show HN: Royalty-Free Video Game Music Library
#28Bookmarked it. I understand that you're a musician, and that's why you decided to start with music, but do you guys have any future plans of also providing other resources, such as sprite sheets, and that sort of stuff? This site has a great potential of being a one place stop for indie developers to help them get started.
Re: Show HN: Royalty-Free Video Game Music Library
#29I have purchased a few tracks from Lucky Lion studios in the past for some personal projects ( http://codeincomplete.com/ ) and been very happy. I highly recommend them. Good luck(y lion)!
Re: Show HN: Royalty-Free Video Game Music Library
#30I'm quite a fan of royalty-free music, actually I just finished up a project using 100% royalty-free music from Kevin MacLeod (http://incompetech.com/). He uses a creative-commons license for all of his work, but makes the bulk of his money through private projects brought on from exposure.
Our project was for an immersive reading experience for The War of the Worlds, which meant we needed lots and lots of different types of music for all the story arcs. Shameless plug if you want to check it out: http://e-mersiv.com/apps
Again, I think you could definitely have a market for more than just game devs out there, your pricing model is attractive enough to be used for short videos, ebooks, etc.