> which, for whatever reason, do a much better job of not just promoting stuff that will be profitable
it's simply the law of large numbers. The early Switch was a goldmine for indies. If you could get a game on in the first 12-18 months, you were nearly guaranteed decent sales. That mine ended about 2 years in, though. Still a big market, but you will probably be buried more often.
Now Go to Steam. Decent storefront based on recommendations, but due to user tagging and the sheer volume of releases you're bound to get some random $2 hentai game everynow and then, no matter how fine tuned your filters on. This is partially because again, steam leaves it to the community to tag, but those weid recommendations are a peek into the surface of how much slop there truly is on Steam. And we don't even talk about how 99% of indies fare on Steam.
Google/Apple's stores are just Steam x 1000. There's millions of apps released per year, nearly impossible to curate manually. And due to the f2p nature, it'd take a lot longer to build a proper recommendation engine. because games optimized towards playtime, not getting $5 out of you ASAP.
But on top of all that: mobile games aren't on that power curve where they peak sales for the firs month then trickle along. Roblox was a highest earner for years and probably makes more revenue over time, not less. So the top selling board doesn't change. And google/apple have negative incentive to change that, because they will keep selling and they will get their cut. Who cares about new titles when the old ones are making hundreds of millions years later?
>And so I think the market generally treats mobile games like garbage. Which they by-and-large seem to be.
well, money talks, and Whales can disproportionately talk louder than some complaints online about mobile games. That's all that matters to the company. The best compromise would seem to be to support those games offering console experiences (more and more these days also on console/PC as well) but using a f2p monetization system if that's desirable. it won't change the candy crushes and robloxes, but it does show you can still grab console-oriented players on mobile.