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Entire staff of game publisher Annapurna Interactive has reportedly resigned

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Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#121
post #70
post #48

Earlier quoted context omitted.

This is extremely well articulated, and is exactly true in my experience. People take gossip as "gossip"- an unrealiable approximation and gross-oversimplification of an individual. Thus give people with poor reputations the benefit of the doubt, believing themselves to be open minded. (which is true). When they are shown just how 1-dimensional some people can actually be , and that the gossip depicts people precisel…

It’s why I now doubt the motives of all people that seem too personable :/

From murders to politicians to CEOs, nearly every impactful predator has a lot of positive qualities as well.

You don't rise to the top of the food chain without having some really sociopathic/narcisisstic traits.

But, you also don't rise to the top of the food chain solely by being terrible all of the time. And IMO/IME lot of those "good traits in bad people" honestly are genuine, not just facades.

This is not to excuse the bad people of the world. It's just... honestly, as a middle-aged person myself... it has been the hardest thing for me to wrap my head around as an adult. The rest of the stuff, I was prepared for, on some level.

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#122
post #107

Earlier quoted context omitted.

How can anyone hold IP over an abstract vibe?

Cyberpunk != cyberpunk, unfortunately. Cyberpunk 2077 is set in the Cyberpunk RPG universe that was created by Mike Pondsmith in 1988. It was named after the vibe without changing the name... Also a helpful article: https://www.polygon.com/reviews/2019/8/7/20756548/cyberpunk-...

The vibe already overloaded the name of a different story: https://en.wikipedia.org/wiki/Cyberpunk_(short_story)

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#124
post #37

> “The report, which IGN can confirm based on conversations with our own sources, states that Annapurna Interactive president Nathan Gary had recently been in negotiations with Annapurna founder and billionaire Megan Ellison to spin the gaming segment off as its own company. However, Ellison eventually pulled out of negotiations, at which point Gary resigned. Almost 30 other individuals, including division co-heads D…

Imagine having to negotiate with Larry Ellisons nepo daughter, how can you even keep a straight face. "It says here you are a film producer?"

It's just as weird that it happens twice in Hollywood today. Another of Larry Ellison's nepo baby heirs runs Skydance, which has had a bit more success in "blockbuster" terms (and has recently been flirting with buying CBS Viacom aka Paramount).

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#125

Earlier quoted context omitted.

If I recall, it turns out that his "failed rapper" son had some sort of natural talent for this and has got nothing but accolades even from other animators ever since. Although I do get your point.

Yes, they did produce this great movie https://en.m.wikipedia.org/wiki/Kubo_and_the_Two_Strings

He also directed Bumblebee, perhaps the only great film in the Transformers universe.

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#126

Earlier quoted context omitted.

Isaacman seems to have his shit together.

Also a nice guy. Perhaps not unrelated.

Branson is supposed to be a really decent chap.

I suspect a lot of it has to do with who you surround yourself with, and how much agency you give them.

One word that rich people almost never hear, is “no.” Even really nice ones don't hear it often.

That means that almost any rectally-sourced, harebrained idea they squeeze out, is treated as genius, by their entourage.

I know a number of fairly wealthy people, and some of them won’t have anything to do with me, because I say the “N” word. Others, actually ask me what I think.

People rapidly learn that asking me for my input means getting an answer that is honest, but not one they might want to hear (and that answer might be "I don't know.").

They don’t always give it much weight, but at least they ask.

Those folks are not always the ones you might consider “nice,” though.

Just anectdata, though, and the community we share has some traits that reward Honesty and seeking counsel from others.

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#127
post #88

Earlier quoted context omitted.

For those who don’t get the lawnmower reference, take 5 minutes and have a hearty laugh: https://youtube.com/watch?t=1980&v=-zRN7XLCRhc (Start at the 33 minute mark if it doesn’t jump you there.)

Or don't waste 5 minutes on this for that. Direct links pointing closer, and the transcript are available in this thread. (At the bottom, for some reasons.)

Counterpoint: That was an excellent use of my 5 minutes.

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#128

Earlier quoted context omitted.

I only found out recently that animated film company Laika was created after Nike founder Phil Knight bought his son a new career after he failed at being a rapper. He bought into Will Vinton studios and then forced Oscar winning animation pioneer Will Vinton out of his own company. There's a whole documentary, sad and interesting.

If I recall, it turns out that his "failed rapper" son had some sort of natural talent for this and has got nothing but accolades even from other animators ever since. Although I do get your point.

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Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#129

Earlier quoted context omitted.

Not the parent company, but the game team that resigned is in a better position. They can continue focus on building games, instead of being 'integrated' with the TV, film and theater people (I bet most of that 'integration' is about 'outsourcing' CGI work to the 3D artists in the game team - e.g. a distraction from making games).

You're not quite there. Annapurna does not make games, it publishes them. There's no significant number of 3D artist working there. Even on the movie side, they don't directly make the movies.

They do (did?) have an in-house team working on a Blade Runner game, I haven't seen any mention in news coverage if that team is out as well

https://annapurnainteractive.com/en/games/blade-runner-2033-...

Re: Entire staff of game publisher Annapurna Interactive has reportedly resigned

#130

Earlier quoted context omitted.

There is another way to look at this. Annapurna Pictures in Dec 2022 produced Nimona for Netflix which debuted at #9 globally and was as high as #3 i.e. it was a massive hit. So they now have the Stray IP which could be extremely lucrative and are looking at how CD Project Red handled their successful Cyberpunk integration on Netflix as a model. Which is where you cross-promote a game add-on or sequel with the movie.…

Nimona was not a massive hit.

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