The quest for a Wiki-less game
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The quest for a Wiki-less game
1–10 of 113 posts
Re: The quest for a Wiki-less game
#2This is an interesting statement to me, and I think the truth of it is debatable. It's certainly true if you're only looking at a specific sort of player experience, but there are other sorts of experiences some people want which is greatly enhanced by the use of reference material.
Why would a game designer want to reduce the appeal of their game to those sorts of players? Players who want the "pure" game experience can simply not look things up on the wiki.
Surely, in the end, game designers want to make games that are fun and engaging, so if the use of a wiki makes a game more fun and engaging to some, why would a game designer object to that?
Re: The quest for a Wiki-less game
#3> The reasoning for this is that the player experience is greatly hindered by searching up answers to problems found in a game. This is an interesting statement to me, and I think the truth of it is debatable. It's certainly true if you're only looking at a specific sort of player experience, but there are other sorts of experiences some people want which is greatly enhanced by the use of reference material. Why woul…
I could imagine being disappointed by a player who uses a game guide to speed through the shortest path in a game and then complains that the game is too short (or that the puzzles are too easy.)
Or by MMO players who spend 200 hours completing quests in a new expansion and then complain that there wasn't enough new content.
Re: The quest for a Wiki-less game
#4> The reasoning for this is that the player experience is greatly hindered by searching up answers to problems found in a game. This is an interesting statement to me, and I think the truth of it is debatable. It's certainly true if you're only looking at a specific sort of player experience, but there are other sorts of experiences some people want which is greatly enhanced by the use of reference material. Why woul…
It really depends on the player and the game. I could imagine being disappointed by a player who uses a game guide to speed through the shortest path in a game and then complains that the game is too short (or that the puzzles are too easy.) Or by MMO players who spend 200 hours completing quests in a new expansion and then complain that there wasn't enough new content.
Re: The quest for a Wiki-less game
#5Earlier quoted context omitted.
It really depends on the player and the game. I could imagine being disappointed by a player who uses a game guide to speed through the shortest path in a game and then complains that the game is too short (or that the puzzles are too easy.) Or by MMO players who spend 200 hours completing quests in a new expansion and then complain that there wasn't enough new content.
Though I could imagine huge/dynamic/roguelike/AI games that get bigger and bigger the more people play them. So all of that time could be exploring/creating new game areas or storylines that didn't exist until you started exploring, something that regularly occurs in tabletop RPGs. The idea of a dungeon, planet, or galaxy so vast that it would take millions of players years to explore it fully is interesting as well.…
I think big challenge now is how to get AI or system to generate good and novel feeling content. Not just rehashing same elements placed slightly different with some sliders moved around.
Re: The quest for a Wiki-less game
#6Earlier quoted context omitted.
Though I could imagine huge/dynamic/roguelike/AI games that get bigger and bigger the more people play them. So all of that time could be exploring/creating new game areas or storylines that didn't exist until you started exploring, something that regularly occurs in tabletop RPGs. The idea of a dungeon, planet, or galaxy so vast that it would take millions of players years to explore it fully is interesting as well.…
Reminds me of No Man's Sky. Which has multiple huge galaxies mostly unexplored. It is just that procedural generation is not yet at point where these generated worlds are actually interesting or different enough. You end up seeing same elements and things over and over again. I think big challenge now is how to get AI or system to generate good and novel feeling content. Not just rehashing same elements placed slight…
Re: The quest for a Wiki-less game
#7People look up recipes all the time on wiki and yet Minecraft is the #1 best selling game, so obviously it isn't an issue in the real world.
Re: The quest for a Wiki-less game
#8Minecraft is a good counterexample to what the author wants. People look up recipes all the time on wiki and yet Minecraft is the #1 best selling game, so obviously it isn't an issue in the real world.
The UI can loose the "self-learn" mode, as soon, as the user has invested and is invested in the game behind it. Before that - you are fishing without bait and got no leverage.
Re: The quest for a Wiki-less game
#9> The reasoning for this is that the player experience is greatly hindered by searching up answers to problems found in a game. This is an interesting statement to me, and I think the truth of it is debatable. It's certainly true if you're only looking at a specific sort of player experience, but there are other sorts of experiences some people want which is greatly enhanced by the use of reference material. Why woul…
It really depends on the player and the game. I could imagine being disappointed by a player who uses a game guide to speed through the shortest path in a game and then complains that the game is too short (or that the puzzles are too easy.) Or by MMO players who spend 200 hours completing quests in a new expansion and then complain that there wasn't enough new content.
Sure, but I doubt this straw man actually exists.
Re: The quest for a Wiki-less game
#10In all of those examples I'm figuring things out myself and using a wiki and sometimes other community tools such as calculators etc.
I would be really amazed if this person makes a good game when their focus is make players do A rather than B instead of "how do I make this game as much fun to play as possible". It's also likely that the gameplay systems are really shallow if they feel they would be harmed by people searching for information in a wiki.