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Core: an experimental new way to write videogames

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Re: Core: an experimental new way to write videogames

#3
post #2

I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/

Do I have to change the name ? Given it's just an open source project and the name is actually just 'core' . It's an rpg maker tool and functional engine.

Re: Core: an experimental new way to write videogames

#4
post #3
post #2

I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/

Do I have to change the name ? Given it's just an open source project and the name is actually just 'core' . It's an rpg maker tool and functional engine.

I am actually also open for names, I don't know exactly what this thing is.

Re: Core: an experimental new way to write videogames

#5
post #2

I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/

I think it's a "Maker" that happens to make "RPGs", not a "RPG Maker" engine. A bit like you could still call your shop a "photo shop" if there are photos for sale there.

Re: Core: an experimental new way to write videogames

#6
post #3
post #2

I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/

Do I have to change the name ? Given it's just an open source project and the name is actually just 'core' . It's an rpg maker tool and functional engine.

No. By the power vested in me, I hereby permit you to keep your project's name, and to point at this man and laugh at him.

Re: Core: an experimental new way to write videogames

#7
post #2

I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/

It's like calling your project "engine" and telling people they can't call their project engine

Re: Core: an experimental new way to write videogames

#8
post #4
post #3

Earlier quoted context omitted.

Do I have to change the name ? Given it's just an open source project and the name is actually just 'core' . It's an rpg maker tool and functional engine.

I am actually also open for names, I don't know exactly what this thing is.

Maybe change your wording to "an RPG maker", as "RPG Maker" is already an established brand.

As for names, maybe something cute like ClojRPG?

Re: Core: an experimental new way to write videogames

#9
post #8
post #4

Earlier quoted context omitted.

I am actually also open for names, I don't know exactly what this thing is.

Maybe change your wording to "an RPG maker", as "RPG Maker" is already an established brand. As for names, maybe something cute like ClojRPG?

But I don't know exactly what this thing is. I have coded like crazy on it and created a new component system & datomic-like transaction-data like effect system, so it is more than just an RPG maker. Its a whole new way to write games.

For example side effects are just vectors of `[:tx/foo param]`.

Re: Core: an experimental new way to write videogames

#10
post #9
post #8

Earlier quoted context omitted.

Maybe change your wording to "an RPG maker", as "RPG Maker" is already an established brand. As for names, maybe something cute like ClojRPG?

But I don't know exactly what this thing is. I have coded like crazy on it and created a new component system & datomic-like transaction-data like effect system, so it is more than just an RPG maker. Its a whole new way to write games. For example side effects are just vectors of `[:tx/foo param]`.

Then maybe something more generic sounding like ClojEngine? Naming is hard lol. Core is fine, but maybe add one more word to it, because googling just "Core" to find your repo is difficult.

But I highly recommend changing the capitalization of Maker to maker to avoid being mixed up with the product RPG Maker. Adding "an" helps signal that it's a descriptor instead of a name too.

Core: An RPG maker and engine for Clojure.

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