Core: an experimental new way to write videogames
1–10 of 224 posts
Re: Core: an experimental new way to write videogames
#2They (you?) should change the name given the obvious trademark and general confusion issue.
Re: Core: an experimental new way to write videogames
#3I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/
Re: Core: an experimental new way to write videogames
#4I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/
Do I have to change the name ? Given it's just an open source project and the name is actually just 'core' . It's an rpg maker tool and functional engine.
Re: Core: an experimental new way to write videogames
#5I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/
Re: Core: an experimental new way to write videogames
#6I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/
Do I have to change the name ? Given it's just an open source project and the name is actually just 'core' . It's an rpg maker tool and functional engine.
Re: Core: an experimental new way to write videogames
#7I thought this was something to do with RPG Maker[1]. They (you?) should change the name given the obvious trademark and general confusion issue. [1]: https://www.rpgmakerweb.com/
Re: Core: an experimental new way to write videogames
#8Earlier quoted context omitted.
Do I have to change the name ? Given it's just an open source project and the name is actually just 'core' . It's an rpg maker tool and functional engine.
I am actually also open for names, I don't know exactly what this thing is.
As for names, maybe something cute like ClojRPG?
Re: Core: an experimental new way to write videogames
#9Earlier quoted context omitted.
I am actually also open for names, I don't know exactly what this thing is.
Maybe change your wording to "an RPG maker", as "RPG Maker" is already an established brand. As for names, maybe something cute like ClojRPG?
For example side effects are just vectors of `[:tx/foo param]`.
Re: Core: an experimental new way to write videogames
#10Earlier quoted context omitted.
Maybe change your wording to "an RPG maker", as "RPG Maker" is already an established brand. As for names, maybe something cute like ClojRPG?
But I don't know exactly what this thing is. I have coded like crazy on it and created a new component system & datomic-like transaction-data like effect system, so it is more than just an RPG maker. Its a whole new way to write games. For example side effects are just vectors of `[:tx/foo param]`.
But I highly recommend changing the capitalization of Maker to maker to avoid being mixed up with the product RPG Maker. Adding "an" helps signal that it's a descriptor instead of a name too.
Core: An RPG maker and engine for Clojure.