I've been working on a kind of strategy game called Fall of an Empire ( https://fallofanempiregame.com ), it's a bit like a mix between Crusader Kings, Total War, Mount and Blade type games (just the overworld, not the battles), but rather than expanding you're trying to prevent an empire from collapsing. It's a ton of work, especially with the number of systems - you've got combat, resource management, settlement de…
Ask HN: What are you working on (August 2024)?
421–430 of 1001 posts
Re: Ask HN: What are you working on (August 2024)?
#422I’m a tech nerd rare coin & currency dealer! I took my two hobbies and combined them into a real business and I’m having the time of my life. Just launched a proper retail site here: https://www.rarity7.com/ About 50% of my days are spend doing the coin dealer stuff - hunting for inventory, buying collections/doing appraisals, going to coin shows and buying and selling in person, etc. The other 50% I’m writing code a…
Re: Ask HN: What are you working on (August 2024)?
#423I've been taking a (mental) break from programming and doing a lot more climbing, getting back into my body. After twenty years of boulder/sport/trad/big wall I've drifted into the dark art of rope solo. It's an wild way to climb that really appeals to my engineering brain - lots of deep knowledge about gear and the mountain intertwined with various logistical puzzles. Very rewarding when it works. The latest mission…
Re: Ask HN: What are you working on (August 2024)?
#424I am documenting my learning here - https://github.com/hsnice16/golang_learning
My first task was to write a GitHub action to build and push the docker image on AWS ECR. While working on it, I went through a good number of blogs, and also used ChatGPT, and finally raised a PR. So I thought to write a blog on that, you can read it here - https://hsnice16.medium.com/build-and-push-the-docker-image-...
Re: Ask HN: What are you working on (August 2024)?
#425Designers can push changes in Figma similar to a merge request, which can then be approved by product managers / developers and the apps UI updates on every device.
Devs don't have to touch UI anymore but can focus on pure logic.
Any app developed with this doesn't have to go through the usual release cycle for UI changes anymore.
This will decrease the time lag of mobile to web and makes it easier for us to implement and distribute campaigns.
We're in Alpha and two mobile apps with our technology are going to go live next months. A credit card app and a competitive player versus player mental arithmetic game.
Re: Ask HN: What are you working on (August 2024)?
#426https://bauble.studio/ is a lisp-based procedural 3D art playground that I hacked together a while ago. It's fun to play with, but it's a very limiting tool: you can do a lot to compose signed distance functions, but there's no way to control the rendering or do anything "custom" that the tool doesn't explicitly allow. So lately I've been working on a "v2" that exposes a full superset of GLSL, so you can write arbitr…
I built a SDF-based rendering system (2D) for my game, and one of the big hurdles was how to have them be data-driven, rather than needing a new shader for each scene or object.
Would be curious if/how you tackled that problem (:
Re: Ask HN: What are you working on (August 2024)?
#427https://bauble.studio/ is a lisp-based procedural 3D art playground that I hacked together a while ago. It's fun to play with, but it's a very limiting tool: you can do a lot to compose signed distance functions, but there's no way to control the rendering or do anything "custom" that the tool doesn't explicitly allow. So lately I've been working on a "v2" that exposes a full superset of GLSL, so you can write arbitr…
Re: Ask HN: What are you working on (August 2024)?
#428Re: Ask HN: What are you working on (August 2024)?
#429I actually built it for my girlfriend who was writing a systematic review paper. She had to compare 7.500 papers against inclusion and exclusion criterias. She obviously did this manually because she cares about scientific integrity, but it sparked the idea to make an AI tool to automate repetitive tasks for people like her who would rather avoid programming. Now I just find it useful myself for a lot of ad-hoc analysis tasks like prompt engineering, rag tuning, and comparing model outputs from anthropic, openai, and google.
Re: Ask HN: What are you working on (August 2024)?
#430It works with 90% of the bikes/motor brands on the market, so I assumed that some people here might be interested, if they got a non-functional batteries but they still want to use their e-bike?
We believe that everybody should have control about stuff they own, and we should fight against planned obsolescence!
Here are a few videos about our founder on the battery itself, why we built it, and how to assemble it:
- What is the Gouach Battery: https://www.youtube.com/watch?v=NsuW1NPkvNk
- Presentation of the pack: https://www.youtube.com/watch?v=mLoCihE0eIA
- Presentation of the fireproof and waterproof casing: https://www.youtube.com/watch?v=EDJpt7RDbRM
Here are the juicy bits: https://docs.gouach.com
We'd love some feedback from the e-bike DIY builder community
Oh, and it's launching as a Kickstarter in September and there is an offer for early-backers here https://get.gouach.com/1 for a 25% discount on the battery!
You can follow us on Instagram https://www.instagram.com/gouach.batteries to get the latest news!