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Ask HN: What are you working on (August 2024)?

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421–430 of 1001 posts

Re: Ask HN: What are you working on (August 2024)?

#421

I've been working on a kind of strategy game called Fall of an Empire ( https://fallofanempiregame.com ), it's a bit like a mix between Crusader Kings, Total War, Mount and Blade type games (just the overworld, not the battles), but rather than expanding you're trying to prevent an empire from collapsing. It's a ton of work, especially with the number of systems - you've got combat, resource management, settlement de…

A feedback: the art and assets feel like they are AI generated but an interesting game idea, not sure if it makes sense as most the need to defend an empire that took me days to build greater than a procedurally generated one.

Re: Ask HN: What are you working on (August 2024)?

#422
post #60

I’m a tech nerd rare coin & currency dealer! I took my two hobbies and combined them into a real business and I’m having the time of my life. Just launched a proper retail site here: https://www.rarity7.com/ About 50% of my days are spend doing the coin dealer stuff - hunting for inventory, buying collections/doing appraisals, going to coin shows and buying and selling in person, etc. The other 50% I’m writing code a…

Are 1987 loonies rare?

Re: Ask HN: What are you working on (August 2024)?

#423

I've been taking a (mental) break from programming and doing a lot more climbing, getting back into my body. After twenty years of boulder/sport/trad/big wall I've drifted into the dark art of rope solo. It's an wild way to climb that really appeals to my engineering brain - lots of deep knowledge about gear and the mountain intertwined with various logistical puzzles. Very rewarding when it works. The latest mission…

This was refreshing to read. Its great to see many people build themselves up on a site fixated on building for others...

Re: Ask HN: What are you working on (August 2024)?

#424
Recently after working as a frontend engineer for more than 2 years, I started doing full-stack, so I am going through the language that my new org uses (they are using GoLang) and trying to understand backend concepts as well.

I am documenting my learning here - https://github.com/hsnice16/golang_learning

My first task was to write a GitHub action to build and push the docker image on AWS ECR. While working on it, I went through a good number of blogs, and also used ChatGPT, and finally raised a PR. So I thought to write a blog on that, you can read it here - https://hsnice16.medium.com/build-and-push-the-docker-image-...

Re: Ask HN: What are you working on (August 2024)?

#425
I'm working on a server driven UI framework for mobile apps.

Designers can push changes in Figma similar to a merge request, which can then be approved by product managers / developers and the apps UI updates on every device.

Devs don't have to touch UI anymore but can focus on pure logic.

Any app developed with this doesn't have to go through the usual release cycle for UI changes anymore.

This will decrease the time lag of mobile to web and makes it easier for us to implement and distribute campaigns.

We're in Alpha and two mobile apps with our technology are going to go live next months. A credit card app and a competitive player versus player mental arithmetic game.

Re: Ask HN: What are you working on (August 2024)?

#426

https://bauble.studio/ is a lisp-based procedural 3D art playground that I hacked together a while ago. It's fun to play with, but it's a very limiting tool: you can do a lot to compose signed distance functions, but there's no way to control the rendering or do anything "custom" that the tool doesn't explicitly allow. So lately I've been working on a "v2" that exposes a full superset of GLSL, so you can write arbitr…

Am I right that the output of the lisp code is ultimately a plain GLSL shader (like one might find on shadertoy.com)?

I built a SDF-based rendering system (2D) for my game, and one of the big hurdles was how to have them be data-driven, rather than needing a new shader for each scene or object.

Would be curious if/how you tackled that problem (:

Re: Ask HN: What are you working on (August 2024)?

#427

https://bauble.studio/ is a lisp-based procedural 3D art playground that I hacked together a while ago. It's fun to play with, but it's a very limiting tool: you can do a lot to compose signed distance functions, but there's no way to control the rendering or do anything "custom" that the tool doesn't explicitly allow. So lately I've been working on a "v2" that exposes a full superset of GLSL, so you can write arbitr…

This is amazing! Thanks for sharing

Re: Ask HN: What are you working on (August 2024)?

#429
I am building an Excel extension that lets me use LLMs in formulas. For example, I can write =PROMPT(A1:E1, "Extract keywords") in a cell to extract keywords from a row and drag the cell to apply the prompt to many other rows. I find this useful when I want to use AI for repetitive tasks that would normally require copy-pasting data in and out of a chat window many times.

I actually built it for my girlfriend who was writing a systematic review paper. She had to compare 7.500 papers against inclusion and exclusion criterias. She obviously did this manually because she cares about scientific integrity, but it sparked the idea to make an AI tool to automate repetitive tasks for people like her who would rather avoid programming. Now I just find it useful myself for a lot of ad-hoc analysis tasks like prompt engineering, rag tuning, and comparing model outputs from anthropic, openai, and google.

Re: Ask HN: What are you working on (August 2024)?

#430
Hey guys! We're engineers/designers from France, and we've built the Ultimate DIY Battery that you can repair and refill!

It works with 90% of the bikes/motor brands on the market, so I assumed that some people here might be interested, if they got a non-functional batteries but they still want to use their e-bike?

We believe that everybody should have control about stuff they own, and we should fight against planned obsolescence!

Here are a few videos about our founder on the battery itself, why we built it, and how to assemble it:

- What is the Gouach Battery: https://www.youtube.com/watch?v=NsuW1NPkvNk

- Presentation of the pack: https://www.youtube.com/watch?v=mLoCihE0eIA

- Presentation of the fireproof and waterproof casing: https://www.youtube.com/watch?v=EDJpt7RDbRM

Here are the juicy bits: https://docs.gouach.com

We'd love some feedback from the e-bike DIY builder community

Oh, and it's launching as a Kickstarter in September and there is an offer for early-backers here https://get.gouach.com/1 for a 25% discount on the battery!

You can follow us on Instagram https://www.instagram.com/gouach.batteries to get the latest news!

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