https://bauble.studio/ is a lisp-based procedural 3D art playground that I hacked together a while ago. It's fun to play with, but it's a very limiting tool: you can do a lot to compose signed distance functions, but there's no way to control the rendering or do anything "custom" that the tool doesn't explicitly allow. So lately I've been working on a "v2" that exposes a full superset of GLSL, so you can write arbitr…
Ask HN: What are you working on (August 2024)?
411–420 of 1001 posts
Re: Ask HN: What are you working on (August 2024)?
#412The one zone that's in the game is looking more polished than ever, but it's not going to be much of a game if there are only 4 levels. Next month is all about stage art, enemy design, and items to flesh out the new economy systems. Hopefully it all comes together, we'll see. It's a ton of pixel art, and I'm still learning my way around that craft.
Re: Ask HN: What are you working on (August 2024)?
#413Re: Ask HN: What are you working on (August 2024)?
#414Re: Ask HN: What are you working on (August 2024)?
#415- TheFile.Ninja, which is a file manager with the Everything indexer built-in for extremely fast information retrieval. This allows you to quickly run file queries, and these queries can then be saved or even added as folders in the file system. When you open the folder, it automatically fills with the contents from the query. I have also created a service with LLM/AI that translates plain text into Everything's query language. This enables you to build very complex queries directly from plain text. For example, you can ask if any directories contain a certain file, and if this file is found and contains specific text, it will be displayed. You can learn more about the project at: https://thefile.ninja or watch https://youtu.be/JREufgkf5pk. This summer, I also built three smaller games (not fully finished but almost):
- ThrustMe!, a space/underwater cave exploration game (https://youtu.be/M0d7CSpEJ1E). It works on Android, Web, Windows, and possibly soon on iOS.
- MergeQuanta, a Tetris-like game where you merge matching blocks (color + shape) to make them disappear, taking surrounding blocks with the same shape along with them. There are also cement blocks and bombs. The game works well with touch and stylus but also on regular computers (https://youtu.be/VXvpzhi8ySE).
- Flip the Maze, a simple multi-dimensional maze game (https://www.youtube.com/watch?v=qOVRB0uAPIE).
What do you think about them?
Re: Ask HN: What are you working on (August 2024)?
#416It comes with a set of tool for your IDE (currently only VSCode) where you can draw sprites, compose music, make SFX right next to your code.
It's still not in v1, it's also my first "serious" C++ project, and life got in the way lately -- I haven't made significant progress in the last month or so
Re: Ask HN: What are you working on (August 2024)?
#417Re: Ask HN: What are you working on (August 2024)?
#418it's a free CSV Viewer with charts that supports viewing data in both table and chart formats. It includes features like sorting, searching, filtering, and pagination in table view.
Recently did show hn which didn't go anywhere https://news.ycombinator.com/item?id=41311629
Re: Ask HN: What are you working on (August 2024)?
#419Re: Ask HN: What are you working on (August 2024)?
#420Trying to move into doing virtual assistance for micropreneurs and sideprojects from now on exclusively. Task by task basis or regular contracts. Essentially the pitch is assign everything that is not sales and product. I think it is a good pitch targetted to folks who enjoy building stuff and considers making money out of it as a bonus. The moment they start answering support emails, and posting product updates they start to get burnt out. Trying to specialize in "burn out prevention" tasks mainly.
I am trying to figure out a way to get clients. Virtual Assistance is cheap and the competition is huge. The services are identical which essentially says, I will do what you will need me to do.