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Ask HN: What are you working on (August 2024)?

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Re: Ask HN: What are you working on (August 2024)?

#411

https://bauble.studio/ is a lisp-based procedural 3D art playground that I hacked together a while ago. It's fun to play with, but it's a very limiting tool: you can do a lot to compose signed distance functions, but there's no way to control the rendering or do anything "custom" that the tool doesn't explicitly allow. So lately I've been working on a "v2" that exposes a full superset of GLSL, so you can write arbitr…

This is phenomenal. Thanks for sharing.

Re: Ask HN: What are you working on (August 2024)?

#412
I'm putting the finishing touches on the major engine pieces for my NES game Tactus. (https://zeta0134.itch.io/tactus) The level generation is all working, there's a new raster effect system that can do nifty screen-slides and distortions, the dynamic lighting is more performant, and I'm at the point where it's time to shift gears and start making a bunch of content.

The one zone that's in the game is looking more polished than ever, but it's not going to be much of a game if there are only 4 levels. Next month is all about stage art, enemy design, and items to flesh out the new economy systems. Hopefully it all comes together, we'll see. It's a ton of pixel art, and I'm still learning my way around that craft.

Re: Ask HN: What are you working on (August 2024)?

#413
I've been working on BatchWizard, a CLI tool for managing OpenAI batch processing jobs. It lets you easily upload files, create batch jobs, check status, and download results - all from the command line. Handles multiple jobs concurrently with async processing. I built it to simplify working with OpenAI's batch APIs. Check it out on GitHub if you're interested: https://github.com/cmakafui/batchwizard

Re: Ask HN: What are you working on (August 2024)?

#415
I have some side projects that I work on alongside my regular job.

- TheFile.Ninja, which is a file manager with the Everything indexer built-in for extremely fast information retrieval. This allows you to quickly run file queries, and these queries can then be saved or even added as folders in the file system. When you open the folder, it automatically fills with the contents from the query. I have also created a service with LLM/AI that translates plain text into Everything's query language. This enables you to build very complex queries directly from plain text. For example, you can ask if any directories contain a certain file, and if this file is found and contains specific text, it will be displayed. You can learn more about the project at: https://thefile.ninja or watch https://youtu.be/JREufgkf5pk. This summer, I also built three smaller games (not fully finished but almost):

- ThrustMe!, a space/underwater cave exploration game (https://youtu.be/M0d7CSpEJ1E). It works on Android, Web, Windows, and possibly soon on iOS.

- MergeQuanta, a Tetris-like game where you merge matching blocks (color + shape) to make them disappear, taking surrounding blocks with the same shape along with them. There are also cement blocks and bombs. The game works well with touch and stylus but also on regular computers (https://youtu.be/VXvpzhi8ySE).

- Flip the Maze, a simple multi-dimensional maze game (https://www.youtube.com/watch?v=qOVRB0uAPIE).

What do you think about them?

Re: Ask HN: What are you working on (August 2024)?

#416
A game engine for coders.

It comes with a set of tool for your IDE (currently only VSCode) where you can draw sprites, compose music, make SFX right next to your code.

It's still not in v1, it's also my first "serious" C++ project, and life got in the way lately -- I haven't made significant progress in the last month or so

https://github.com/latebit/latebit-engine

Re: Ask HN: What are you working on (August 2024)?

#417
I've been taking a (mental) break from programming and doing a lot more climbing, getting back into my body. After twenty years of boulder/sport/trad/big wall I've drifted into the dark art of rope solo. It's an wild way to climb that really appeals to my engineering brain - lots of deep knowledge about gear and the mountain intertwined with various logistical puzzles. Very rewarding when it works. The latest mission has been optimising my system a lot to start tackling bigger stuff.

Re: Ask HN: What are you working on (August 2024)?

#418
https://newbeelearn.com/tools/csvonline/

it's a free CSV Viewer with charts that supports viewing data in both table and chart formats. It includes features like sorting, searching, filtering, and pagination in table view.

Recently did show hn which didn't go anywhere https://news.ycombinator.com/item?id=41311629

Re: Ask HN: What are you working on (August 2024)?

#420
I am trying rebuild my virtual assistance business. For the longest time I have worked with realtors but the market has gone down and finding new contracts are hard.

Trying to move into doing virtual assistance for micropreneurs and sideprojects from now on exclusively. Task by task basis or regular contracts. Essentially the pitch is assign everything that is not sales and product. I think it is a good pitch targetted to folks who enjoy building stuff and considers making money out of it as a bonus. The moment they start answering support emails, and posting product updates they start to get burnt out. Trying to specialize in "burn out prevention" tasks mainly.

I am trying to figure out a way to get clients. Virtual Assistance is cheap and the competition is huge. The services are identical which essentially says, I will do what you will need me to do.

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