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Apple's requirements are about to hit creators and fans on Patreon

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Re: Apple's requirements are about to hit creators and fans on Patreon

#291
post #9

Absurd. What next, they want a 30% cut from me when I set up automatic payments for my credit card through the banks iOS app?

Close. They already get a % whenever you use Apple Pay. In fact, it's part of why the EU demanded Apple provide NFC APIs to allow third-party replacements of the built-in Wallet app.

https://paymentdepot.com/blog/apple-pay-fees-for-merchants/

>Q: What fees does Apple charge merchants for using Apple Pay?

>Apple does not charge merchants any fees for accepting Apple Pay payments. However, merchants may still be subject to fees from their payment processor or bank. Remember, credit cards and debit cards are behind each Apple customer purchase.

>Apple Pay fees are generally lower than traditional credit card processing. Credit card issuers charge small businesses substantially more. As such, many SMBs ask employees to encourage Apple Pay transactions.

>Merchants, on the other hand, aren’t charged at all to use Apple Pay on physical and eCommerce transactions.

Looks like Apple Pay is cheaper for everyone except banks:

>Major banks such as Bank of America, JP Morgan Chase, and Capital One are unhappy with their cut from Apple. So much so that they’ve formally requested that Visa, “change the way that it processes certain Apple Pay transactions.” In other words, pay Apple less in transaction fees.

This website has a better breakdown of costs under the "What are the fees" section, but no firm figures, and the only estimate is from 10 years ago:

https://www.applemust.com/how-apple-pay-makes-money-merchant...

Re: Apple's requirements are about to hit creators and fans on Patreon

#292

Earlier quoted context omitted.

Apple doesn't charge 30% for physical good sold through apps on ios.

That's an interesting idea. What if, instead of 'subscribing' for $10, you purchase a grain of sand for $10. The grain of sand is available for collection from somewhere, doesn't matter where because nobody would bother to collect it. Your physical purchase comes with free access to digital content.

Its funny, because this is the exact opposite of how some cannabis dispensaries operate in Washington DC. It is illegal to sell cannabis there, but not to posses or to gift it. So you buy a $50 QR code that lets you access "digital art", and they give you a free 1/8 of cannabis with your purchase as a "gift".

Re: Apple's requirements are about to hit creators and fans on Patreon

#293

Earlier quoted context omitted.

This isn’t allowed in the US, not sure about the new EU rules regarding this specifically. Best they can do is show a “deduction” only on web/other platforms that shows they’re getting it cheaper than iOS iirc.

> This isn’t allowed in the US Can you cite the US law for it? I think it's specifically Apple that doesn't want it because it would give more visibility to Apple's abusive behavior.

I believe the poster means, it isn't allowed by Apple's guidelines, ergo your app will be rejected because of it. Nothing to do with the law itself.

Re: Apple's requirements are about to hit creators and fans on Patreon

#294

The world where Apple is just completely fine with Apple users paying $13 instead of $10 for a subscription if they do it through an app is an interesting one. Obviously this makes a lot of money for them but when you think about it they must think very little of their customers treating them with disrespect like this. This is how 'Tim Cook's Apple' should be remembered.

Previously, Apple specifically prohibited charging more though AppStore for services that are available to be purchased elsewhere. I'm not in the mood to sift though current version of Apple's legalese, but I'd be surprised if they dropped this requirement, that'd be very uncharacteristic of them.

Re: Apple's requirements are about to hit creators and fans on Patreon

#295
post #253

As a Patreon user who primarily subscribes on a per-creation basis, I will be ending all of my affected subscriptions if they make this change. That was kinda the whole point of Patreon for me. I can support my creators but only if they actually produce some content. If they take a long break, they don't get any money from me, but they will also get paid automatically if and when they come back.

I use this model as a creator and I just hope/assume that my users will use the website instead of an app. It doesn't remove the per-creation model, it just makes it absent from the iOS app.

Ah okay, that's fine then. I'll just keep using the per-creation model. I don't use Apple hardware so I won't even notice the change.

Re: Apple's requirements are about to hit creators and fans on Patreon

#296
post #80

As a longtime YouTube creator who uses Patreon for financial support, the news is terrible: Patreon informed me that all creators must switch to a monthly subscription schedule instead of the per-creation schedule that I and many other currently use. The whole point of per-creation is that it allows me to take time off, and only charge people when I release something, thus incentivizing me, and being fair to my suppo…

The only way to put an end to this is if more people stop installing apps that are just website skins, and just use the open web instead.

Re: Apple's requirements are about to hit creators and fans on Patreon

#298
post #80

As a longtime YouTube creator who uses Patreon for financial support, the news is terrible: Patreon informed me that all creators must switch to a monthly subscription schedule instead of the per-creation schedule that I and many other currently use. The whole point of per-creation is that it allows me to take time off, and only charge people when I release something, thus incentivizing me, and being fair to my suppo…

I don't understand why Patreon has to drop the per-creation model. Can they not just not offer that on iOS, and continue it on other platforms? (Perhaps with a "convert from susbcription to per-creation" feature online?)

[deleted]

Re: Apple's requirements are about to hit creators and fans on Patreon

#299
post #10

I remember reading that per-creation billing is a very important feature for Patreon creators, because it removes the moral obligation to produce content just to justify a subscription. If Patreon really doesn't want to kill the feature itself, but is just responding to Apple's enforcement, then it seems like a really clear illustration of monopoly power - pushing unrelated markets to change their own structure and p…

Maybe I am missing something but Apple supports consumable purchases. Think any game with purchasable virtual currency.

Can't Patreon support a ton of different-priced SKUs and let creators use those SKUs for one-off purchases?

Re: Apple's requirements are about to hit creators and fans on Patreon

#300

Earlier quoted context omitted.

Seeing the content you paid for when using a non mobile device?

I’ve happily been using Patreon for years and didn’t even know an app existed. Has the world entirely forgotten about websites?

Native apps are better than websites on mobile. I know you know this.
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