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Apple's requirements are about to hit creators and fans on Patreon

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Re: Apple's requirements are about to hit creators and fans on Patreon

#91

If apple was a young startup, struggling to get market share, or struggling to turn a profit, I can understand why they might want a cut of profits here. But they literally have more cash than anyone in the world... why bother with this?!

They have to make more and more money or their stock goes down. This is the gross world we live in now. There’s a reason Warren Buffett sold half of his Apple holdings. They’ve squeezed blood from the turnip about as much as you can.

Re: Apple's requirements are about to hit creators and fans on Patreon

#92
post #54

Earlier quoted context omitted.

Or drop the app. And explain to everybody why you're doing this Patreon works fine in a web browser.

And watch loads of creators lose a good portion of their livelihood and leave the platform?

If they drop the app, then they are free to send users directly to the web site.

Re: Apple's requirements are about to hit creators and fans on Patreon

#93
post #33

Earlier quoted context omitted.

If nothing else, to get consistent notifications from the creators you are a patron of, as Apple dragged their feet on web app notifications for many years, and they are still crippled and unreliable.

Email works just fine? Seriously, absolutely hate the trend of making apps out of websites.

Me too, but shockingly there are a lot of people who don't have a computer, just a phone. I even know people in their 40s like this.

Re: Apple's requirements are about to hit creators and fans on Patreon

#94
post #37
post #33

Earlier quoted context omitted.

If nothing else, to get consistent notifications from the creators you are a patron of, as Apple dragged their feet on web app notifications for many years, and they are still crippled and unreliable.

So for nothing then.

Nothing for you. Important to others.

Re: Apple's requirements are about to hit creators and fans on Patreon

#95
post #54

Earlier quoted context omitted.

Or drop the app. And explain to everybody why you're doing this Patreon works fine in a web browser.

And watch loads of creators lose a good portion of their livelihood and leave the platform?

There's a decent chance they are about to watch the same thing

Re: Apple's requirements are about to hit creators and fans on Patreon

#96
post #10

I remember reading that per-creation billing is a very important feature for Patreon creators, because it removes the moral obligation to produce content just to justify a subscription. If Patreon really doesn't want to kill the feature itself, but is just responding to Apple's enforcement, then it seems like a really clear illustration of monopoly power - pushing unrelated markets to change their own structure and p…

Patreon also stands to gain from this change. Come think of it, the new arrangement is a win for everyone involved - except the actual patrons ofcourse.

Re: Apple's requirements are about to hit creators and fans on Patreon

#97
post #43

Earlier quoted context omitted.

Butterfly keyboards are gone.

All it took was four years, an impending major redesign and a few class-action lawsuits over switch failures. Apple was definitely super responsive about that one. Or maybe it was their courage speaking.

Yes, how much time do you think a redesign takes?

Re: Apple's requirements are about to hit creators and fans on Patreon

#98

Earlier quoted context omitted.

Think bigger, Apple Intelligence will now detect that you are ordering a new TV over the phone and they will want their cut.

Apple doesn't charge 30% for physical good sold through apps on ios.

Yet.

Re: Apple's requirements are about to hit creators and fans on Patreon

#99
post #76

Earlier quoted context omitted.

In Apples case they changed that several years ago so you can definitely charge your Apple users more. However you will get the app rejected if you show any sign of showing users that you can buy it cheaper elsewhere than the Apple system. You can potentially get away with it by keeping things vague, but even then you might get rejected for “discouraging the in-app purchase system”. This doesnt apply to the EU in whi…

I don't think that's unreasonable - the user found your app through apple. Imagine if I sold tools, and I hung out in Home Depot next to our tools display telling people "hey, if you buy them directly from me, you can save 30%" I can't see that lasting very long.

> ... the user found your app through apple.

Not necessarily. They may have heard about it on the internet and then looked in the app store for it.

Re: Apple's requirements are about to hit creators and fans on Patreon

#100
post #76

Earlier quoted context omitted.

I don't think that's unreasonable - the user found your app through apple. Imagine if I sold tools, and I hung out in Home Depot next to our tools display telling people "hey, if you buy them directly from me, you can save 30%" I can't see that lasting very long.

In Patreon's case, I don't think the user found the content "through Apple". The customer found the creator, and the creator said "Pay me through Patreon". The user, only having an iOS based device is now trapped by Apple's restrictions on the transaction, which brings dubious benifits to the table.

Am I not allowed to visit the Patreon website from my iOS device?
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