Only tangentially related, but the lovely (quite) short story "I don't know, Timmy, being God is a big responsibility" is fantastic and kind of hits on simulating worlds, in a sense: https://qntm.org/responsibility
I remember watching a (wonderful) T.V. show[0] that came out within the last couple decades, and feeling like a certain scene was definitely a nod to this story. The drama, and physics (and resolution) was done differently, but it left me in a similarly, pleasantly pensive state. [0] I almost made the mistake of naming it, or the director - but caught myself, realizing the context of this comment alone could be a…
Four billion years in four minutes – Simulating worlds on the GPU
61–70 of 108 posts
Re: Four billion years in four minutes – Simulating worlds on the GPU
#62Sometimes I wonder what it’d be like to live in simulated universe.
The energy and matter in the universe is actually a big analog quantum computer simulating the result of a set of equations. Nobody said the simulation had to be run on semiconductors.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#63Back in 1996/1997 I worked on a CD-ROM game that simulated movement of the tectonic plates, as well as temperature, elevation, and precipitation, over millions of years. Amazing to see how evolution (heh!) of computing hardware and software have come so far in 28 years: https://www.kmoser.com/evolution/
Re: Four billion years in four minutes – Simulating worlds on the GPU
#64Mm..cool but the last part where any civilization that has night lights would by definition burn all the fossil fuels and turn the place into a desert seems like an assumption based on only one possible trajectory of our own civilization, let alone all other possible alien civilizations. There's nothing to make death by warming and desertification any likelier than nuclear war or the development of clean fusion, or a…
Unfortunately, we live in an “Excel world”. The predominant thinking is that our highly complex world can be modeled into an excel sheet. And based on the outputs we should make decisions.
This approach mostly ignores the second order effects you describe.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#65There is an excellent hard science fiction book called permutation city that very related to this topic…it made me feel like i was in a dream when i read this post’s title
I havent yet read permutation city but Diaspora is one of my favorite sci-fi novels. I need to make time for it
Re: Four billion years in four minutes – Simulating worlds on the GPU
#66Earlier quoted context omitted.
> it had a big plot hole: computation overhead between the universes Unless you're going hard sci-fi, you can do what this story did. Give them by fiat "infinite processing power and infinite storage capacity."
I think all of qntm's stories are hard sci-fi.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#67Mm..cool but the last part where any civilization that has night lights would by definition burn all the fossil fuels and turn the place into a desert seems like an assumption based on only one possible trajectory of our own civilization, let alone all other possible alien civilizations. There's nothing to make death by warming and desertification any likelier than nuclear war or the development of clean fusion, or a…
While I have some doubts some of your statements your comment still resonates. Unfortunately, we live in an “Excel world”. The predominant thinking is that our highly complex world can be modeled into an excel sheet. And based on the outputs we should make decisions. This approach mostly ignores the second order effects you describe.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#68Earlier quoted context omitted.
> it had a big plot hole: computation overhead between the universes Unless you're going hard sci-fi, you can do what this story did. Give them by fiat "infinite processing power and infinite storage capacity."
I think all of qntm's stories are hard sci-fi.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#69Earlier quoted context omitted.
I think all of qntm's stories are hard sci-fi.
They're pretty soft, I would say. Most of Fine Structure is basically just magic.
I suppose even Ra still obeys the speed of light, though.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#70Only tangentially related, but the lovely (quite) short story "I don't know, Timmy, being God is a big responsibility" is fantastic and kind of hits on simulating worlds, in a sense: https://qntm.org/responsibility
I'd love to read alternate endings to it. I've been thinking about writing a story with a very similar plot for a couple of years, but it had a big plot hole: computation overhead between the universes, and I hadn't thought about quantum computers as a way to solve it. The other main difference with the story that I had in mind is that the characters would write a story about it, which would be "my" story, and they'd…
"Do you know how big the average positive integer is?"