Earlier quoted context omitted.
You say that as if you aren't. What proof do you have either way?
why does it matter? If we are, we're in a sandbox that cant be escaped. live your best life and get on with it If we aren't Live your best life and get on with it. I've never seen the point of the question.
Four billion years in four minutes – Simulating worlds on the GPU
31–40 of 108 posts
Re: Four billion years in four minutes – Simulating worlds on the GPU
#32>written entirely in GLSL fragment shaders What's the language for that? (The music is pretty cliche. Maybe it was written by AI)
Re: Four billion years in four minutes – Simulating worlds on the GPU
#33Not sure why, but all the shadertoy examples embedded in the page play at like 0.6 FPS for me. When I open the linked "final shader" on the shadertoy website I get 60fps just fine ...
Re: Four billion years in four minutes – Simulating worlds on the GPU
#34There is an excellent hard science fiction book called permutation city that very related to this topic…it made me feel like i was in a dream when i read this post’s title
Re: Four billion years in four minutes – Simulating worlds on the GPU
#35Earlier quoted context omitted.
When thinking about this one, I always wonder if it even matters.. playing both "Yes" and "No" scenarios doesn't really offer any insight for me. Maybe it's a degree of nihilism but it makes me not get overwhelmed.
A simulation has a nonzero chance of having exploits, and it's debatable whether it is in our best interest to discover them.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#36Not sure why, but all the shadertoy examples embedded in the page play at like 0.6 FPS for me. When I open the linked "final shader" on the shadertoy website I get 60fps just fine ...
If your browser is like mine, there is a clipped play button below the rewind button that resolves the issue.
Taking a look, the CSS throws warnings about being ignored; adding "position: absolute" fixes that and makes the button fully visible.
Re: Four billion years in four minutes – Simulating worlds on the GPU
#37Re: Four billion years in four minutes – Simulating worlds on the GPU
#38There is an excellent hard science fiction book called permutation city that very related to this topic…it made me feel like i was in a dream when i read this post’s title
I havent yet read permutation city but Diaspora is one of my favorite sci-fi novels. I need to make time for it
Re: Four billion years in four minutes – Simulating worlds on the GPU
#39Sometimes I wonder what it’d be like to live in simulated universe.
But since we have a beginning, and a flow of time, we probably also have a birth, a mother, and maybe even a purpose... but that's a very human way to think, might all just be random soup.
But imagine there's a self-aware agent in a simulation we create, he starts thinking the same thoughts, everyone mock him "we're all just random, there is no God, no design, how could so much energy be spent on such a useless giant block of empty space for any reason", he would have to sort of agree, but he would be sort of wrong. And discovering us, would bring him no solace: we can't tell him of our own designers ourselves. Discovering them, would bring us no solace either, for the same reason. That's why the concept of God is stupid: God has a God too, so what do we do now, solved no problem to accept His existence.