Doom on Playdate
11–20 of 43 posts
Re: Doom on Playdate
#12Needs to use an Atkinson dither to minimise the dither error/distraction, this would produce clearer black and whites at the expense of a little colour/shade accuracy.
Re: Doom on Playdate
#13Earlier quoted context omitted.
It’s not E ink, it’s a Sharp Memory LCD https://sharpdevices.com/memory-lcd/ Memory LCDs have fast refresh rates while also being persistent like E ink. They’re also more expensive.
Exactly, they're not asking how the playdate works with an eInk screen (because it doesn't have one). They're asking how colesantiago expects to use a game console with a 5hz screen.
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Re: Doom on Playdate
#14I would have gotten the Playdate if it had a color e-ink display, hoping the next one would have one if there are plans for Panic to do this. The benefits of color and also the benefits of low powered, long battery life with possibly the chance to change the color to black and white like original playdates shipped with. Doom on Playdate looks awesome though!
Re: Doom on Playdate
#15Do people use fast doom as the basis for ports on lower end hardware now? I was looking into it earlier and impressed how many improvements it brings.
Re: Doom on Playdate
#16I would have gotten the Playdate if it had a color e-ink display, hoping the next one would have one if there are plans for Panic to do this. The benefits of color and also the benefits of low powered, long battery life with possibly the chance to change the color to black and white like original playdates shipped with. Doom on Playdate looks awesome though!
Have you seen the Playdate IRL? Its screen is very nice.
Re: Doom on Playdate
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Re: Doom on Playdate
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Re: Doom on Playdate
#19Needs to use an Atkinson dither to minimise the dither error/distraction, this would produce clearer black and whites at the expense of a little colour/shade accuracy.