> Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet. It might just be me, but that actually seems pretty reasonable. What I've seen a lot is companies, during growth, accepting less-than-ideal candidates, maybe without a good onboarding, which then end up as deadweight in the worst case, and underperformers in the best case. This, combined with a tendency t…
> steam is big, but it's not a product so complex you'd need over 100 people to maintain it I dunno, I think Steam is pretty complex: - The steam store (credit card processing, optimizing search, review bombs, gift buying, features around various ways to hide games you've purchased, marketplace) - Workshop (Uploading, managing people's subscriptions, SDKs) - Cloud Saves - Remote Play, works remotely without any port…
One thing Valve seems to understand better than most big tech companies is that once a product/feature is done, you don't need the same size team to maintain it. A lot of parts of Steam have been functionally unchanged for the last few years and just... keep working. The people who worked on Cloud Saves have presumably moved on to something else, instead of entering a Google-esque cycle of pointless Cloud Saves feature launches and deprecations.