> Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet. It might just be me, but that actually seems pretty reasonable. What I've seen a lot is companies, during growth, accepting less-than-ideal candidates, maybe without a good onboarding, which then end up as deadweight in the worst case, and underperformers in the best case. This, combined with a tendency t…
Leaked payroll data show how much Valve pays staff and how few people it employs
71–80 of 98 posts
Re: Leaked payroll data show how much Valve pays staff and how few people it employs
#72Earlier quoted context omitted.
There is Epic and Itch. The problem is that Steam for all its faults is DRM, anti-cheat, and a well functioning store rolled all in one. Most of the alternate stores are bad in one way or another; Epic launched without a cart, and it still doesn’t have user text reviews. Itch had to redo its whole UI after that one bundle they did that had thousands of games in it. Notably Valve doesn’t really use its position to mak…
There's also Nutaku that's supposedly as big as Steam (they are focused on NSFW games). Imo Epic is the only competitor to Steam that tries to offer a similar service to Steam. It's just popular to hate on it among pc gamers. Many people cite a lack of features on Epic's store as the reason, eg no forum feature, but then turn around and decry Steam forums as the worst place on the internet. I don't think the problem…
Now, once you open Epic you can ignore it, use Explorer open the game folders and launch the games and they run. So it looks like they literally need a way to change a config file to avoid re-downloading 100s of GB of games.
I find it literally crazy. They even scatter .egstore files around so actually scanning for and adding games to the library automatically should be easy.
Steam makes the same task easy, and why wouldn't it it's pretty rudimentary for an installer/launcher to have a easy way for you to tell it where your downloaded games are.
Oh, and the instructions for reinstalling Epic _launcher_ say to just re- download all your games. They're insane.
YMMV.
Re: Leaked payroll data show how much Valve pays staff and how few people it employs
#73At this point Valve should open source all of their games if they’re not planning to develop new ones.
[0] https://en.wikipedia.org/wiki/List_of_Valve_games
[1] Random article about it: https://gamerant.com/deadlock-gameplay-footage-valve-leak-6v... .
[2] DOTA's had massive patches recently, including adding a new attribute, expanding the map, and redoing every hero to have innate abilities and a choice of passive effects. They've also been adding some pretty big PvE/external content events between Aghanim's Labyrinth and the current Crownfall battle pass (which just added a surprisingly fleshed out fighting game mini-game).
Re: Leaked payroll data show how much Valve pays staff and how few people it employs
#74The real scandal is that it is 2024 and people still don't understand how redaction works.
The real scandal is that PDF Software is still stupid enough to not notice that a user is trying to do a redaction and offer to do it correctly. This is the programmer’s fault, not the user’s. It’s not a huge bar either. If the user has set a background color to solid black, and is filling black text with it, the intent is pretty obvious.
Re: Leaked payroll data show how much Valve pays staff and how few people it employs
#75The real scandal is that it is 2024 and people still don't understand how redaction works.
The real scandal is that PDF Software is still stupid enough to not notice that a user is trying to do a redaction and offer to do it correctly. This is the programmer’s fault, not the user’s. It’s not a huge bar either. If the user has set a background color to solid black, and is filling black text with it, the intent is pretty obvious.
Re: Leaked payroll data show how much Valve pays staff and how few people it employs
#76Where does all the money go if it isn't being reinvested into the business? Are the massive profits immediately syphoned out by the execs and owners? It's interesting there isn't a well-known real competitor to Steam (the Blizzard and Ubisoft stores, etc, don't count, because so few external parties publish there). My gut says the lack of reinvestment could be someone else's opportunity, especially considering many o…
Re: Leaked payroll data show how much Valve pays staff and how few people it employs
#77> Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet. It might just be me, but that actually seems pretty reasonable. What I've seen a lot is companies, during growth, accepting less-than-ideal candidates, maybe without a good onboarding, which then end up as deadweight in the worst case, and underperformers in the best case. This, combined with a tendency t…
Re: Leaked payroll data show how much Valve pays staff and how few people it employs
#78Hardware engineers making half of what software engineers make. A reminder of the stark difference between the two job markets.
I once had an internal customer open an on call event to ask why one of their machines was running so slowly. I said "it's because one of the DIMMs has thrown about 30,000 correctable errors within the past month". I was able to correlate that by mapping the EDAC label for the DIMM recorded in /var/log/messages and some gzipped archives of the aforementioned log file.
Of course I deal with CPU, memory, motherboards, GPUs, add-on NICs (OCP or PCIe), storage controllers (HBAs mostly, some RAID controllers), BMCs, and of course I also have to evaluate the link width of PCIe bridges interconnecting all the PCIe devices.
Re: Leaked payroll data show how much Valve pays staff and how few people it employs
#79Where does all the money go if it isn't being reinvested into the business? Are the massive profits immediately syphoned out by the execs and owners? It's interesting there isn't a well-known real competitor to Steam (the Blizzard and Ubisoft stores, etc, don't count, because so few external parties publish there). My gut says the lack of reinvestment could be someone else's opportunity, especially considering many o…
Gabe Newell has a nice superyacht. Part of the profits surely went there :) https://www.superyachtfan.com/yacht/rocinante/
Knowing that a not insignificant part of the thousands I've spent on Steam over the years went to fund that.. isn't a great feeling.
Re: Leaked payroll data show how much Valve pays staff and how few people it employs
#80> Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet. It might just be me, but that actually seems pretty reasonable. What I've seen a lot is companies, during growth, accepting less-than-ideal candidates, maybe without a good onboarding, which then end up as deadweight in the worst case, and underperformers in the best case. This, combined with a tendency t…
I dunno, I think Steam is pretty complex:
- The steam store (credit card processing, optimizing search, review bombs, gift buying, features around various ways to hide games you've purchased, marketplace)
- Workshop (Uploading, managing people's subscriptions, SDKs)
- Cloud Saves
- Remote Play, works remotely without any port mapping (so they're running a service for that) (clients for macOS, Windows, iOS/iPadOS/tvOS, Android)
- Controller Mapping (DualShock 4, Dual Sense, various Nintendo Controllers, Xbox controllers, pretty intense UI)
- New Video Recording with SDK for games to integrate with
- Friends / Chat
- Broadcasting games
- The client itself, for Windows, macOS, Linux)
And a whole lot more (forums, profile customization, guides)