Earlier quoted context omitted.
> Apple is probably going to have to light a gigantic stack of cash on fire to try to course correct this. Or they’ll cut their losses and write it off entirely Much cheaper: ship a bug that allows OS jailbreak to run VMs. See what unshackled creators develop. Add official interfaces to support those use cases. Rinse & repeat.
> ship a bug that allows OS jailbreak to run VMs Apple lacks that courage
Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
71–80 of 223 posts
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#72It is as simple as that. When the capabilities of a Vision Pro will be available directly from an invisible chip implanted in your head, yes it will be a success. Not as long as you'll have to wear goofy headsets.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#73In order to make a compelling experience the tech is Very Expensive...and what it really is is a funky monitor and funky mouse.
Well monitors are a couple hundred bucks and a mouse is $50.
And even when it _is_ affordable, it's just not 'sticky' (yes, I know, poor choice of words)
I've used 'em since the Vive and some of the experiences are outstanding....and yet they end up collecting dust for weeks at a time. I use it, it's great, I enjoy it...and then it goes back to collecting dust.
And I'm pretty sure the cheap, sunglasses, 4x better display of the future would be the same.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#74I wonder whether the behavior Apple has exhibited around their developer relations (especially their EU / notorization related troubles) has had a chilling effect on people's willingness to support a new platform like this. Without the raw number of users that something like the iPhone has, does Apple make it worthwhile to create apps / games for their platforms? I'm not a developer, so maybe there is a more technica…
Apple really shot themselves in the foot here with the headstrap design and by weighing it down with the metal and glass housing. Even the "good" strap is unbalanced and uncomfortable and so practical for very little but consuming content in a reclined position.
By contrast, the Quest 3 is noticeably lighter and has an entire ecosystem of head straps that allow for extended wear without discomfort, to the point that the limiting factor is the battery. Between that and the much lower price, the market of people willing to actually buy apps and services (mostly games, but also stuff like Bigscreen or workout apps) is orders of magnitude larger.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#75I don't think the price is the problem. People spend a lot on hobbies (it amazes me how many people ride 5000-10000€ road bikes). It's obviously too expensive that everyone buys one, but there are still lots of people who could afford it. The bigger problem is that I just see absolutely no reason to buy it.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#76I enjoyed demoing my friend's Vision Pro but I regularly found myself displeased with the gesture controls. Once the novelty of interacting with the demo features wore off, I found myself thinking that the device was best suited as a monitor replacement. To that end, I would absolutely need to use a mouse and keyboard. I also wonder if Apple's decision to eschew any special pointing or peripheral device in favor of h…
Yep my daily use for this is just using it as a mac os x external display
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#77While I think this was largely expected from everyone following AVP, it will be very interesting to see how Apple attempts to salvage this project. They’ve really backed themselves in to a corner with the pricing of their headset far exceeding what all but the most enamored enthusiasts are willing to stomach. On top of that, the sales are so bad that it is not worth companies of nearly any size to dedicate time to cr…
> Apple is probably going to have to light a gigantic stack of cash on fire to try to course correct this. Or they’ll cut their losses and write it off entirely Much cheaper: ship a bug that allows OS jailbreak to run VMs. See what unshackled creators develop. Add official interfaces to support those use cases. Rinse & repeat.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#78I wanted to buy but it requires custom fitted lenses for glasses wearers, and Apple doesn't support my prescription.
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#79Earlier quoted context omitted.
>maybe I'm missing something obvious here. It's an expensive gadget for a niche [0] market. $3500 is an incredibly high price for what it is. 0, https://store.steampowered.com/hwsurvey/ 1.75% of Steam users have a VR headset as of June this year which is lower than the people who are using Linux for gaming (2.08%). So you can see how small the VR market is. And the top alternatives are $500 (Quest 3) and $1000 (Valve…
Linux for gaming presumably includes the Steam Deck, no?
If you check the GPU stats it's the "AMD Custom GPU 0405" which stands at 0.62% accross all GPUs
Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say
#80While I think this was largely expected from everyone following AVP, it will be very interesting to see how Apple attempts to salvage this project. They’ve really backed themselves in to a corner with the pricing of their headset far exceeding what all but the most enamored enthusiasts are willing to stomach. On top of that, the sales are so bad that it is not worth companies of nearly any size to dedicate time to cr…
> Apple is probably going to have to light a gigantic stack of cash on fire to try to course correct this. Or they’ll cut their losses and write it off entirely Much cheaper: ship a bug that allows OS jailbreak to run VMs. See what unshackled creators develop. Add official interfaces to support those use cases. Rinse & repeat.