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Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

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31–40 of 223 posts

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#33
I don't think the price is the problem. People spend a lot on hobbies (it amazes me how many people ride 5000-10000€ road bikes). It's obviously too expensive that everyone buys one, but there are still lots of people who could afford it.

The bigger problem is that I just see absolutely no reason to buy it.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#34

While I think this was largely expected from everyone following AVP, it will be very interesting to see how Apple attempts to salvage this project. They’ve really backed themselves in to a corner with the pricing of their headset far exceeding what all but the most enamored enthusiasts are willing to stomach. On top of that, the sales are so bad that it is not worth companies of nearly any size to dedicate time to cr…

It can also be that AVP is an “emergent” product while they work on the parts for something larger. I would imagine a lot of the “harder” parts for AVP line up closely with whatever car Apple is attempting to build.

[deleted]

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#35
I wonder whether the behavior Apple has exhibited around their developer relations (especially their EU / notorization related troubles) has had a chilling effect on people's willingness to support a new platform like this. Without the raw number of users that something like the iPhone has, does Apple make it worthwhile to create apps / games for their platforms? I'm not a developer, so maybe there is a more technical reason for this, but from the outside it seems as though both indie developers and large tech companies (like Google not making a YouTube app, and Netflix) are reluctant to support VisionOS.

Or, maybe it isn't Apple-specific; maybe there simply isn't enough users, or VR/AR as a software paradigm is currently too far removed from how companies design their applications, and it is just a matter of time until they adapt. Like I said, I am not a developer, so maybe I'm missing something obvious here.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#36
post #18

no developer wants to waste their time developing apps for a product that nobody other than the .001% will ever use

Someone should make an app that flashes “I AM RICH” on the front screen and plays a klaxxon as you walk around Dubai with your Vision Pro.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#37

"...analysts have noted that many who bought one were confused by its more complicated setup and what they were supposed to use it for in their daily lives." There's the root of the problem right there. Apple's best successes had a very clear purpose in mind from the beginning: - iPod: 1,000 songs in your pocket - iPhone: A phone, an internet communicator, an iPod - iPad: Media consumption AVP didn't have a clear pur…

Headphones for your eyes.

That's the product and its inevitable in some form or another. Its just too early

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#38

While I think this was largely expected from everyone following AVP, it will be very interesting to see how Apple attempts to salvage this project. They’ve really backed themselves in to a corner with the pricing of their headset far exceeding what all but the most enamored enthusiasts are willing to stomach. On top of that, the sales are so bad that it is not worth companies of nearly any size to dedicate time to cr…

> Apple is probably going to have to light a gigantic stack of cash on fire to try to course correct this. Or they’ll cut their losses and write it off entirely Much cheaper: ship a bug that allows OS jailbreak to run VMs. See what unshackled creators develop. Add official interfaces to support those use cases. Rinse & repeat.

> ship a bug that allows OS jailbreak to run VMs

Apple lacks that courage

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#39

"...analysts have noted that many who bought one were confused by its more complicated setup and what they were supposed to use it for in their daily lives." There's the root of the problem right there. Apple's best successes had a very clear purpose in mind from the beginning: - iPod: 1,000 songs in your pocket - iPhone: A phone, an internet communicator, an iPod - iPad: Media consumption AVP didn't have a clear pur…

I returned mine. It was amazing, but very uncomfortable like all other VR head units. I spent an entire workday in it. The next day got half way through the day before getting a massive headache. My neck was sore for a week following. Apple store employees said I wasn't the only one.

They need to focus on weight, them making it have the glass front+screen and being made of metal was a terrible idea.

Re: Apple Vision Pro U.S. Sales Are All but Dead, Market Analysts Say

#40

I think about buying a Vision Pro from time to time, but Apple’s lackluster support for gaming keeps me from it. I spend a fair bit of my free time sim racing, and I think the Vision Pro would be amazing for it. But! I really don’t want to spend $3K for an unsupported experience. Apple needs to accept that even a “pro” product needs be usable for non “pro” tasks, and needs to support them. If their Vision line is goi…

Check out the used markets in your area (Craigslist, FB marketplace, eBay, etc) People are selling used Vision Pro's for a steep discount. In my area (NYC Metro) the lowest I've seen was $1,500 and that was a couple of months ago. When they cross below $1,000 I think I might get one.
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