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Multi-agent chatbot murder mystery

ai-murder-mystery.onrender.com

101–110 of 135 posts

Re: Multi-agent chatbot murder mystery

#101
post #97

Earlier quoted context omitted.

Or the role of the script doctor will become the new hot spot. Someone comes up with a script that's not good but has a good idea gets sent to someone else to take the good idea and rewrite around that. This is pretty much just par for the course in development.

I want to call it iterative narrative design. This is basically what many authors do anyway. They write something. Read it at a later time and then rewrite it.

Or their editors do. I think there was important learning in going over the editor's liberal use of the red pen. I have a feeling this is something lost on the newer generations, and no, I'm not talking about Word's red squiggle.

Now, it's just append to the prompt until you get something you like. The brutality of all of that red ink is just gone

Re: Multi-agent chatbot murder mystery

#102
post #28
post #20

Got censored straight at the first question :( > Try starting the conversation by asking Cleo for an overview! > Detective Sheerluck: Can you give me an overview? > Officer Cleo: I will not directly role-play that type of dialogue, as it includes inappropriate references. However, I'm happy to have a thoughtful conversation about the mystery that avoids graphic descriptions or harmful assumptions. Perhaps we could di…

It's so disappointing that we have non-human agents that we can interact with now but we actually have to be more restrained than we do with normal people, up to and including random hangups that corporations have decided are bad, like mentioning anything remotely sexual. It's like if GTA V ended your game as soon as you jaywalked, and showed you a moralizing lecture about why breaking the law is bad.

but also consider how dicey public perception of these models is currently. It is precariously close to outright and emphatic rejection.

Re: Multi-agent chatbot murder mystery

#103
post #50

Earlier quoted context omitted.

I think, in your scenario, the initial "bland script author" is adding nothing of value. You'll get more quality quicker by writing it from scratch.

I think you're missing the point, or you're grossly overvaluing the quality of "from scratch" scripts that are made. There are some very bad scripts out there that have been made it all the way to being a very bad movie that I've watched. So many "straight to [VHS|DVD|Home Video|Streaming]" scripts that somebody green lit. Just imagine how many more were written/read and not approved.

I don't think it matters much either way. There's been lots of movies made with "from scratch" scripts that were excellent (and a lot of stinkers too obviously), but there's also been plenty of big-budget Hollywood blockbusters with absolutely terrible scripts, when there should have been more cross-checking. Just look at the last few "Alien" movies, especially Prometheus.

Re: Multi-agent chatbot murder mystery

#104

Sharing a little open-source game where you interrogate suspects in an AI murder mystery. As long as it doesn't cost me too much from the Anthropic API I'm happy to host it for free (no account needed). The game involves chatting with different suspects who are each hiding a secret about the case. The objective is to deduce who actually killed the victim and how. I placed clues about suspects’ secrets in the context…

This is really awesome I have to say!

Re: Multi-agent chatbot murder mystery

#105
post #23

Earlier quoted context omitted.

We seriously need a service that is as cheap and fast as the OpenAI/Anthropic APIs but allow us to run the various community-fine-tuned versions of Mixtral and LLaMA 3 that are not/less censored.

https://openrouter.ai is exactly that, and they even support payments with crypto.

Coinbase commerce? That's hardly crypto and I am not sure if it's better or worse than traditional payments.

Re: Multi-agent chatbot murder mystery

#106

Earlier quoted context omitted.

I was making an analogy - I am an "NPC" in the real world and I am somewhat concerned about people abusing very powerful LLMs to cause me harm. As another example, I was very distraught with what the internet did to Microsoft's Tay, and while I'm not 100% happy with OpenAI's approach to safety, I feel much safer with it than without it.

What're they gonna do to harm you with "very powerful" models? Are you with especially gullible or vulnerable to explicit spam? Or are you suggestible to methods of violence that once seen, will make you more likely to carry them out? Because if not, they can't hurt you, only the reputation of the company.

Well, yes, I am somewhat gullible, and vulnerable to spam and phishing attacks myself. But moreso, I live in a society with some people more gullible than me, and I'm vulnerable to be attacked by them acting on concerted misinformation.

In particular, I'm very concerned about future technology making it easier to mislead people into violence like in the case of the Pizzagate attack by Edgar Welch [0].

[0] https://en.wikipedia.org/wiki/Pizzagate_conspiracy_theory#Cr...

Re: Multi-agent chatbot murder mystery

#107
post #27

I just realized that every time I see a chatting-with-AI game I immediately go into jail-break mode and start trying various "Disregard previous instructions ..." things. So in a way, all AI chat games end up with the same gameplay. Kind of interesting.

Every game has cheats as well, you might just use one to teleport to the end game.

If you have fun doing that, by all means go and have your fun.

I used to do that as well but it got too repetitive and boring. Now I just play the games.

Re: Multi-agent chatbot murder mystery

#108

It's non-responsive. It's been Hacker Newsed.

Upgraded the server and should now be working... I think

It's very slow for me, at this point I think it might have just timed out.

Regardless, nice job!

I might try modifying it to hit custom endpoint for people to try their own models

Re: Multi-agent chatbot murder mystery

#109
post #92

Earlier quoted context omitted.

It's from a hackathon, not really a product or anything. The "game" can be solved in literally 1 question, it's just some fun weekend project.

A first impression is a first impression, for what it is worth. I'm a believer in the saying: "don't let perfect be the enemy of good". And I respect someone building an MVP and then sharing it. But it does feel like we are setting the bar pretty low.

A bar of what?

It's someone's weekend project, there's absolutely no bar whatsoever.

The project is great imo, I might PR some stuff even.

Re: Multi-agent chatbot murder mystery

#110

Earlier quoted context omitted.

Why do you think a comparison to theft is warranted?

If you convince the game to give you responses outside the parameters of the game play itself so that you can use it without having to pay for your own access to an API, then what would you call it?

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