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Apple okays Epic Games marketplace app in Europe

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Re: Apple okays Epic Games marketplace app in Europe

#161

Earlier quoted context omitted.

> Just because you played Quake doesn't mean the web is good for "vast majority of apps" It means that at least 15 years ago it was more than powerful enough for all of the 2D Candy Crush style games which make up the overwhelming majority of mobile gaming apps. > The web can barely display simple text and images without jank because that is inherent limitation of the DOM that you cannot escape I've seen you repeat t…

One thing I can quantify directly: in Zoom's native Windows app I can reply to a question and share my screen essentially instantly. That is to say I can do like "you can see here" and I've shared my screen before I've finished speaking, in the Google Meet PWA I have to say "here let me show you..." and pause while I wait for the screen share UI to load, I find the button to share the correct screen, and go. I don't…

After some of the CVEs linked to the Zoom desktop clients I wouldn't touch them with a ten foot pole [1][2], but I don't want to move the goalposts since we're talking about performance here. It's hard to tell whether or not the disparity is due to a Screen Capture API performance issue, or just bad engineering from the front end team at Google Meet, or even just bad UI design. Hiding features behind buttons and menus will always add a noticeable delay to an action, but that's just bad UI design, not a technical problem.

> but also display, audio input/output, even global keyboard shortcut handling.

I personally have never had a display or audio hiccup that I could attribute to a browser limitation. I don't even own a device with a display powerful enough to max out Youtube.com's 8K video resolution limit. I'm not sure why you've had issues with keyboard shortcuts. Keyboard events are well established and widely supported [3].

[1] https://news.ycombinator.com/item?id=20387298

[2] https://hn.algolia.com/?q=zoom+vulnerability

[3] https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEve...

Re: Apple okays Epic Games marketplace app in Europe

#162

Earlier quoted context omitted.

That argument didn't work for Microsoft in the 90's (just install BSD or buy a mac if you don't like IE), I don't know why it should work for Apple who's gotten much bigger than 90's MS.

Because the situations are different? Apple has at best, 50% of the market. They sell their own hardware, and the OS is only available on that hardware. They don't force other phone manufacturers to buy iOS licenses even though they're shipping phones without iOS. You can't even buy a license for iOS except to buy the actual hardware from Apple. All the same software, with the singular exception of Apple's own first…

> All the same software, with the singular exception of Apple's own first party software and perhaps some small indie softare, is available on the competing platform.

But what about the other way around; how does Apple ensure that third-parties can compete with their private entitlements?

Is it even realistic for an indie business to compete against any of Apple's provided services if they're forced to serve that business through the App Store? Apple's progressive pricing scheme seems to punish them for posing a threat to any first-party services.

Re: Apple okays Epic Games marketplace app in Europe

#163
post #31

Earlier quoted context omitted.

Why? You can buy an Android, or one of its derivatives, or a Huawei.

Funny how people here are “anti communism” but suggest communism core principles all the time.

"people here" are inflamed pundits from social media that wouldn't know the difference between authoritarianism and common-sense regulation if they were being hunted by Chiquita's 'Death Squad'.

I wouldn't take HN's cognitive dissonance personally. Half this website has to fellate their favorite CEO on a daily basis or they dematerialize into insecurity.

Re: Apple okays Epic Games marketplace app in Europe

#164
post #127

Earlier quoted context omitted.

The web is absolutely more than good enough for the vast majority of apps. I was playing Quake Live in the browser on a thermally throttled dual core laptop 15 years ago, but the hive mind here at HN will have you believe that the generic social media apps that dominate the charts all need to be "close to the metal": https://apps.apple.com/us/charts/iphone/top-free-apps/36

Just because you played Quake doesn't mean the web is good for "vast majority of apps". The web can barely display simple text and images without jank because that is inherent limitation of the DOM that you cannot escape (that, and the absolute dearth of useful controls and utilities in the browser). You could of course build stuff with canvas/WebGPL/WebGPU, but then you have to reinvent the whole world from scratch…

Quake Live also required an NPAPI browser plugin. So it wasn't a web application any more than for delivery and loading the binaries it had download.

Re: Apple okays Epic Games marketplace app in Europe

#165

Earlier quoted context omitted.

So are the threat actors.

And the potential damage. Smartphones are radically more personal than a PC ever was.

I'd be hesitant to treat them this way. One is a trusted and controlled environment, the other is a pocket storefront run by Google/Apple and their partners.

Re: Apple okays Epic Games marketplace app in Europe

#166
post #22

That third party app stores are subject to review by apple is a problem in itself.

That the only way to get applications on your phone is going through Apple, or a gatekeeper approved by apple, is a problem in itself too. That the first "app store" approved is built on predatory free to play gaming money is also a problem.

[deleted]

Re: Apple okays Epic Games marketplace app in Europe

#167
post #127

Earlier quoted context omitted.

Just because you played Quake doesn't mean the web is good for "vast majority of apps". The web can barely display simple text and images without jank because that is inherent limitation of the DOM that you cannot escape (that, and the absolute dearth of useful controls and utilities in the browser). You could of course build stuff with canvas/WebGPL/WebGPU, but then you have to reinvent the whole world from scratch…

Quake Live also required an NPAPI browser plugin. So it wasn't a web application any more than for delivery and loading the binaries it had download.

Plugins like Flash, Silverlight, and NPAPI were common at the time, but anything running in a web browser is still a web application. It feels like you're making a distinction without a difference [1]. Either way, the web can performantly do what Quake Live did back then without plugins today, and it can certainly handle the Flappy Bird and Angry Birds style apps that people are playing on mobile devices today. Just take a look at some of the Unity WebGL and threejs demos.

[1] https://en.wikipedia.org/wiki/Distinction_without_a_differen...

Re: Apple okays Epic Games marketplace app in Europe

#169
post #128

Earlier quoted context omitted.

>I genuinely gain the security of some measure of defence against other people doing things at my expense. If I need security, I buy anti-virus. But I can't opt out of Apples "security". I don't see that as a good thing. If apple wanted to offer that at checkout, I wouldn't mind at all. Worst case scenario, I backup all my stuff. My phone exploding should not ruin any more of my livliehood than losing a few days of p…

> If I need security, I buy anti-virus. But I can't opt out of Apples "security". I don't see that as a good thing. If apple wanted to offer that at checkout, I wouldn't mind at all. I can't opt out of the police. I can opt out of Apple's security by using literally any other brand of phone. > Worst case scenario, I backup all my stuff. No, the worse-case scenario is that malware knows everything you look at and ever…

What argument is there not to apply the same gatekeeping policy to macOS, then?

Re: Apple okays Epic Games marketplace app in Europe

#170

Apple needs to be heavily taxed and regulated into operating their devices like general computers free of their authoritarianism

Why bother with the fines and taxes and regulations? Stop beating around the bush here and do what you want directly—nationalize it.

Yes, let's nationalize Android as well. Windows too. Azure. AWS. Google. Nationalize everything. Let politicians build our tech products. I hear many congress and senate people write great product specs and are great at UX design.
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