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The first 10k games at bgammon.org, an open source online backgammon service

bgammon.org

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Re: The first 10k games at bgammon.org, an open source online backgammon service

#51
post #44

Earlier quoted context omitted.

Thanks. The way inactivity is handled is covered in the FAQ: https://bgammon.org/faq/#what-happens-if-a-player-goes-inact... You shouldn't need to wait more than 30 seconds to see a win in your history after you also leave the game. Will you please share a screenshot of the dice issue?

https://imgur.com/a/bqyWblS Maybe it was the Firefox addon Canvas Blocker? That addon was crashing the game, so I disabled it and appears to work now. The game still makes my laptop fans kick on though.

Thanks. Yes, that makes sense. The web version of the game is powered by WebAssembly and renders to a canvas.

The game is only able to utilize one CPU core when running in the browser, maxing that core out probably set off your fans.

Re: The first 10k games at bgammon.org, an open source online backgammon service

#52
post #26

Can you add support for tavli? https://www.bkgm.com/variants/Tavli.html The first game of tavli is portes which is the most common variant of backgammon played. Tavli is played by Greeks at least (and I'm sure many more)

It should be possible to support this variant. (PRs welcome!)

I've opened an issue for tracking this:

https://code.rocket9labs.com/tslocum/bgammon/issues/21

Re: The first 10k games at bgammon.org, an open source online backgammon service

#53
post #10

Earlier quoted context omitted.

It might be worth while looking at lichess and take some direction from their interface, which is quite nice.

Lichess has been a large inspiration for the project. I gave Lichess a shout-out for its influence in this blog post: https://bgammon.org/blog/20240101-hello-world/

That's awesome. I also took inspiration from Lichess for https://woogles.io - a way to play a Scrabble-like word game online that is also open source, AGPL, etc. (Also like yours, written in Go!) It's hosted a number of big tournaments and I believe we're about to hit 6M total games (5.984 million so far! within the next day or two). Computer analysis with a WASM program that is going to improve, etc. I hope bgammon achieves a lot of success; I've always wanted to learn backgammon and will give it a try.

Re: The first 10k games at bgammon.org, an open source online backgammon service

#54
post #10

Earlier quoted context omitted.

Lichess has been a large inspiration for the project. I gave Lichess a shout-out for its influence in this blog post: https://bgammon.org/blog/20240101-hello-world/

That's awesome. I also took inspiration from Lichess for https://woogles.io - a way to play a Scrabble-like word game online that is also open source, AGPL, etc. (Also like yours, written in Go!) It's hosted a number of big tournaments and I believe we're about to hit 6M total games (5.984 million so far! within the next day or two). Computer analysis with a WASM program that is going to improve, etc. I hope bgammon…

Thanks. Lichess really has paved the way for other libre online games. Congrats on the upcoming milestone. :)

Re: The first 10k games at bgammon.org, an open source online backgammon service

#55
post #54

Earlier quoted context omitted.

That's awesome. I also took inspiration from Lichess for https://woogles.io - a way to play a Scrabble-like word game online that is also open source, AGPL, etc. (Also like yours, written in Go!) It's hosted a number of big tournaments and I believe we're about to hit 6M total games (5.984 million so far! within the next day or two). Computer analysis with a WASM program that is going to improve, etc. I hope bgammon…

Thanks. Lichess really has paved the way for other libre online games. Congrats on the upcoming milestone. :)

I'm really tickled by a lot of the stuff on your page. For example your own backgammon interface language (UBEI) - I'm also coming up with a language (UCGI) and slowly translating our clients, bots, analyzers etc to use it :)

I'll plug your site on our Discord, it's neat.

Re: The first 10k games at bgammon.org, an open source online backgammon service

#57
post #27

Something I've thought a lot while playing backgammon locally is "I wish there was a site like lichess, but for backgammon"... so kudos for going out and starting your own! Are there any plans for post-game analysis? There seems to be an issue with the login/signup form, as it doesn't pull up the native keyboard for my phone, but some random keyboard.

https://www.playok.com/ its english version of polish kurnik.pl (henhouse) Its as old as polish internet, very rudimentary but always active for all kind of games

no long nardi :(

Re: The first 10k games at bgammon.org, an open source online backgammon service

#58

When I press "Play" button in the corner, it shows loading message and then black screen... Is this website even worth it, if I don't like short backgammon and prefer long nardi?

If you have JavaScript, WebAssembly and/or Canvas elements disabled, the game won't be able to run in your browser. If you take a look at your browser's console, there might be a helpful error message.

Acey-deucey and tabula games are supported in addition to backgammon.

Re: The first 10k games at bgammon.org, an open source online backgammon service

#59
post #51

Earlier quoted context omitted.

https://imgur.com/a/bqyWblS Maybe it was the Firefox addon Canvas Blocker? That addon was crashing the game, so I disabled it and appears to work now. The game still makes my laptop fans kick on though.

Thanks. Yes, that makes sense. The web version of the game is powered by WebAssembly and renders to a canvas. The game is only able to utilize one CPU core when running in the browser, maxing that core out probably set off your fans.

...isn't webassembly supposed to be more efficient?

Re: The first 10k games at bgammon.org, an open source online backgammon service

#60
post #51

Earlier quoted context omitted.

https://imgur.com/a/bqyWblS Maybe it was the Firefox addon Canvas Blocker? That addon was crashing the game, so I disabled it and appears to work now. The game still makes my laptop fans kick on though.

Thanks. Yes, that makes sense. The web version of the game is powered by WebAssembly and renders to a canvas. The game is only able to utilize one CPU core when running in the browser, maxing that core out probably set off your fans.

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