OpenLoco: Modern, open source version of the classic transport simulation game
21–30 of 38 posts
Re: OpenLoco: Modern, open source version of the classic transport simulation game
#22Re: OpenLoco: Modern, open source version of the classic transport simulation game
#23In the 90s, I played a computer game whose name I haven't been able to remember. You built railroad tracks and trains would pass through your town(?). I'm pretty sure it was played from a top-down view and the terrain was gray, but honestly the main thing I remember is how, on holidays like Halloween, all the assets automatically changed to suit. I don't suppose this is familiar to anyone :)
Re: OpenLoco: Modern, open source version of the classic transport simulation game
#24This is cool, I've played Locomotion a lot and OpenTTD never did it for me. I find myself sticking to these old games even though there seems to be attempts to release new games in these genres, maybe its the limited nature of computing power at time of release that makes these games the right amount of complexity, as there was only so much a game could offer.
Re: OpenLoco: Modern, open source version of the classic transport simulation game
#25It's curious that despite trains and rail networks being a perennial nerdy favorite, the simulation game selection feels somewhat limited. For example is there any that simulate real-world signaling systems, such as ETCS or it's national peers? Or are the different systems truly so generic that you can just substitute them with generic signaling mechanisms? Recently I've been playing Factorio and the trains are fun c…
Re: OpenLoco: Modern, open source version of the classic transport simulation game
#26It's curious that despite trains and rail networks being a perennial nerdy favorite, the simulation game selection feels somewhat limited. For example is there any that simulate real-world signaling systems, such as ETCS or it's national peers? Or are the different systems truly so generic that you can just substitute them with generic signaling mechanisms? Recently I've been playing Factorio and the trains are fun c…
Re: OpenLoco: Modern, open source version of the classic transport simulation game
#27In the 90s, I played a computer game whose name I haven't been able to remember. You built railroad tracks and trains would pass through your town(?). I'm pretty sure it was played from a top-down view and the terrain was gray, but honestly the main thing I remember is how, on holidays like Halloween, all the assets automatically changed to suit. I don't suppose this is familiar to anyone :)
Re: OpenLoco: Modern, open source version of the classic transport simulation game
#28Re: OpenLoco: Modern, open source version of the classic transport simulation game
#29Re: OpenLoco: Modern, open source version of the classic transport simulation game
#30This is cool, I've played Locomotion a lot and OpenTTD never did it for me. I find myself sticking to these old games even though there seems to be attempts to release new games in these genres, maybe its the limited nature of computing power at time of release that makes these games the right amount of complexity, as there was only so much a game could offer.
Mashinky: https://store.steampowered.com/app/598960/Mashinky/ (a pretty nice indie game)
Transport Fever: https://store.steampowered.com/app/446800/Transport_Fever/ (runs well, affordable, lots of content)
Transport Fever 2: https://store.steampowered.com/app/1066780/Transport_Fever_2... (hands down the best UI/UX in any game like this)
Workers & Resources: https://store.steampowered.com/app/784150/Workers__Resources... (a whole city builder, with resource management)
That said, for what it's worth, OpenTTD and games like it are quite good, if you can figure out the font scaling and UI. Oh, also some enjoy Simutrans, albeit it's a bit different: https://www.simutrans.com/en/