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OpenLoco: Modern, open source version of the classic transport simulation game

openloco.io

11–20 of 38 posts

Re: OpenLoco: Modern, open source version of the classic transport simulation game

#11

What does it bring over open ttd?

Locomotion had more of a RollerCoaster Tycoon feel to it if I recall. It was also more scenario driven (much like RCT) than Transport Tycoon was, which was essentially a sandbox. I also recall the engine being far more sophisticated, with more physics going into say curve taking and acceleration.

Personally, it was not my cup of tea in 2004 and I always stuck to the original (which I think was/is the popular opinion of the game) and I in particular dislike the complexity of RCT and Locomotion's construction UI compared to TT. But I do think Locomotion has some charm and perhaps is best viewed not as a sequel, but a different take on what TT could have been.

Re: OpenLoco: Modern, open source version of the classic transport simulation game

#15
post #7

Earlier quoted context omitted.

I have played neither of the originals or the open source ones but I really liked Factorio and building traffic in city-building games (even though I feel they're too limited). Which one should I spend some time on, OpenLoco or OpenTTD?

OpenTTD. Been playing off and on since 2004 and still improving! It's a fantastic playground to try coding a bot, drawing graphics, scenario design, or just building the transport network of your dreams (or nightmares). OpenRCT2 is a close second.

The thing I don't get about OpenTTD: the passengers don't seem to care where you're taking them? In what way is it fun to build networks to solve the problem of "take passengers wherever, they don't care"?

I have enjoyed Simutrans, where passengers have desired destinations and use your service if you can take them there. They can change between different transports too. This often creates choke points. For me, that makes the game interesting.

Re: OpenLoco: Modern, open source version of the classic transport simulation game

#16
post #13

Chris Sawyer's Locomotion, is on sale for 60% off ($2.59 CAD) right now on Steam. It's a good time to grab the assets you'll need if you want to play OpenLoco.

And 80% off on GOG: https://www.gog.com/game/chris_sawyers_locomotion

Re: OpenLoco: Modern, open source version of the classic transport simulation game

#17
It's curious that despite trains and rail networks being a perennial nerdy favorite, the simulation game selection feels somewhat limited.

For example is there any that simulate real-world signaling systems, such as ETCS or it's national peers? Or are the different systems truly so generic that you can just substitute them with generic signaling mechanisms?

Recently I've been playing Factorio and the trains are fun challenge there, but the tools to build/design/analyze rail networks feel very limited (at least in vanilla base game). So now I kinda have bit of an itch for better rail game but haven't found one yet. And from the looks of it I don't think Locomotion is it either

Re: OpenLoco: Modern, open source version of the classic transport simulation game

#18
post #15
post #7

Earlier quoted context omitted.

OpenTTD. Been playing off and on since 2004 and still improving! It's a fantastic playground to try coding a bot, drawing graphics, scenario design, or just building the transport network of your dreams (or nightmares). OpenRCT2 is a close second.

The thing I don't get about OpenTTD: the passengers don't seem to care where you're taking them? In what way is it fun to build networks to solve the problem of "take passengers wherever, they don't care"? I have enjoyed Simutrans, where passengers have desired destinations and use your service if you can take them there. They can change between different transports too. This often creates choke points. For me, that…

You can, but you need to enable it (as it fundamentally changes how the game plays); https://wiki.openttd.org/en/Manual/Passenger%20and%20cargo%2...

Re: OpenLoco: Modern, open source version of the classic transport simulation game

#19
In the 90s, I played a computer game whose name I haven't been able to remember. You built railroad tracks and trains would pass through your town(?). I'm pretty sure it was played from a top-down view and the terrain was gray, but honestly the main thing I remember is how, on holidays like Halloween, all the assets automatically changed to suit.

I don't suppose this is familiar to anyone :)

Re: OpenLoco: Modern, open source version of the classic transport simulation game

#20
post #2

I love these modern versions of old favourites. I've been playing Transport Tycoon all day today. https://openttd.org

I have played neither of the originals or the open source ones but I really liked Factorio and building traffic in city-building games (even though I feel they're too limited). Which one should I spend some time on, OpenLoco or OpenTTD?

OpenLoco, it has slightly more modern mechanics and graphics. OpenTDD truly looks like an old-old game.
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