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TTE: Terminal Text Effects

chrisbuilds.github.io

61–70 of 279 posts

Re: TTE: Terminal Text Effects

#65
This is awesome. I'm like 99% sure I saw some of these effects in some of my late-80's CRPG type games :)

It looks like the color gradient is per-pixel, not per-character. Would anyone have any idea how the package does that?

Re: TTE: Terminal Text Effects

#66

Earlier quoted context omitted.

Imagine that the CLI tool you use most often every day - a compiler, a package manager, like that - adds animations like these in common operations. Now you have to wait for the animation to finish before you can continue your work. How do you feel about that?

It’s trivial to add in a keypress that short circuits the animation. God, this website is full of the grumpiest people on the planet.

[flagged]

Re: TTE: Terminal Text Effects

#70
Amazing, does this type of thing exist for like my website that i can use in a css or something i can import? What a cool style... or if it doesn't exist how might we make something like that?
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