This is amazing! Please never ever use it in production.
You do not know how my production looks like. I _will_ use it in production!
TTE: Terminal Text Effects
61–70 of 279 posts
Re: TTE: Terminal Text Effects
#62The descriptions are fun. So it needs the "Bounty Bob Stikes Back!" effect: birds deliver each letter, then stand proudly on top of the sign:
Re: TTE: Terminal Text Effects
#63This is amazing! Please never ever use it in production.
I propose that developers are allowed to use it in production... so long as they do all the development work on a 9600 baud dialup with a VT102.
Re: TTE: Terminal Text Effects
#64truly l337
Re: TTE: Terminal Text Effects
#65This is awesome. I'm like 99% sure I saw some of these effects in some of my late-80's CRPG type games :)
It looks like the color gradient is per-pixel, not per-character. Would anyone have any idea how the package does that?
Re: TTE: Terminal Text Effects
#66Earlier quoted context omitted.
Imagine that the CLI tool you use most often every day - a compiler, a package manager, like that - adds animations like these in common operations. Now you have to wait for the animation to finish before you can continue your work. How do you feel about that?
It’s trivial to add in a keypress that short circuits the animation. God, this website is full of the grumpiest people on the planet.
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Re: TTE: Terminal Text Effects
#67fucking amazing
Re: TTE: Terminal Text Effects
#68[deleted]
Re: TTE: Terminal Text Effects
#69Rather reminds me of Nick Black's Notcurses library.
Re: TTE: Terminal Text Effects
#70Amazing, does this type of thing exist for like my website that i can use in a css or something i can import? What a cool style... or if it doesn't exist how might we make something like that?