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Shipbreaking

edwardburtynsky.com

61–70 of 202 posts

Re: Shipbreaking

#61

Earlier quoted context omitted.

Also the clothes industry! The clothes brands claim to recycle cotton, but use 3rd party "recycling companies" to ship the textiles to Africa, where they just burn it in huge waste heaps. With huge environmental issues. https://www.greenpeace.org/africa/en/blog/54589/how-fast-fas... Computer "recycling" in Lagos/Nigeria is another topic.

A follow up Swedish newspaper Aftonbladet added a airtags in clothes "recycled" by H&M. Guess where they ended up? https://www.aftonbladet.se/nyheter/a/jlME1e/aftonbladet-inve...

I’m a bit confused as to how this investigation worked - how can they tell if clothes were ground for fiber with just airtags?

Re: Shipbreaking

#62
post #4

These are probably taken at the Alang (India) and Chittagong (Bangladesh) Ship Breaking Yards, where they run the ships aground at high tide. Both visible on Google Maps satelite view: https://www.google.com/maps/place/21%C2%B023'21.9%22N+72%C2%... https://www.google.com/maps/place/22%C2%B027'24.5%22N+91%C2%...

>where they run the ships aground at high tide. Probably a dumb question but what do they do on the next high tide? Wouldn't it interfere with their work?

Ekaros answer is definitive, but if you didn't have those facilities and wanted to buy more time, you could beach the boat during a high spring tide (which is when the solar tides and lunar tides are in line), which would only occurs twice each lunar month

Re: Shipbreaking

#63

Earlier quoted context omitted.

I wanted to love that game. I gave it a good go, but just could not bring myself to want to play it. I think the story and narrative just put me right off of it from the very outset for some reason. I don't know why but it was a total turn-off. Also the zero-G thing made sense from a setting-perspective, but the slowly-slowly-drifting-around with limited control was just frustrating and infuriating in equal measure.…

What in particular turned you off, the capitalistic nature of the story? From the Steam page, this is how the game publisher describes the game: > We offer you the privilege of helping turn humanity’s past into its future by salvaging ships in zero-g. Each one is a puzzle, and how you solve it is up to you! Carve your way in, salvage everything, and maximize your profit. Seems relatively vanilla, besides the capitali…

Sounds interesting. I really liked (and like) Homeworld, not only because of the really captivating setting and gameplay, but also because of the stories. They really add meaning to a game: it wasn't just a few ships skirmishing, it was (if I remember correctly?) a civilization searching for their home and fighting for survival, while facing various challenges and contact with other civilizations (or were they other species?).

Story and setting makes a ton of difference to how much I enjoy a game...

Re: Shipbreaking

#64
post #6

These could be Battlefield 2042 screenshots of the "Discarded" map

Same here. At first I genuinely thought it’s some screenshots from that map.

Says much about how advanced games have become graphics-wise. If only everything else didn’t become completely enshittified.

Re: Shipbreaking

#65

This takes me to my childhood. My dad was an electrical engineer in India and worked at a ship repair dockyard. He once came back with a few shelves and cabinets for our kitchen. These were taken out of ships that were getting cut up in their dockyard. They were complete mismatches in aesthetics but it did not matter to his "why waste such functional ..." attitude. He was excited about what his "workers" could salvag…

I can only imagine the conditions his "workers" worked in back then given how poor the conditions still are today.

I think scenes from ship breaking, electronics recycling, and other recycling efforts sent overseas could fit in, as-is, to a film like Blade Runner.

Re: Shipbreaking

#66
post #61

Earlier quoted context omitted.

A follow up Swedish newspaper Aftonbladet added a airtags in clothes "recycled" by H&M. Guess where they ended up? https://www.aftonbladet.se/nyheter/a/jlME1e/aftonbladet-inve...

I’m a bit confused as to how this investigation worked - how can they tell if clothes were ground for fiber with just airtags?

FWIW This is one of the sources, in Swedish though.

https://www.aftonbladet.se/nyheter/a/0QxkyA/modets-morker-5-...

At the end there they list the fate of 10 different garments they returned to H&M.

You can evaluate yourself if you find this environmentally friendly or not.

Re: Shipbreaking

#67
post #48

Earlier quoted context omitted.

> Well, West should stop dumping their garbage to the rest of the world. Actually the export of ships to be wrecked in Asia already is banned under EU law and international treaties - and sometimes, even company owners can and do land in jail for violating them, as it happened to Georg Eide [1]. The difficulty lies in the fact that many ships aren't registered in the EU countries, but in small countries like Antigua…

We could require that ships they dock in EU harbours are owned by countries that are party to some international anti-ship breaking agreement. But it's a lot of paperwork :)

Like the Jones Act [0], it's easy to create unintended consequences.

[0] https://en.m.wikipedia.org/wiki/Merchant_Marine_Act_of_1920#...

Re: Shipbreaking

#68

Earlier quoted context omitted.

I wanted to love that game. I gave it a good go, but just could not bring myself to want to play it. I think the story and narrative just put me right off of it from the very outset for some reason. I don't know why but it was a total turn-off. Also the zero-G thing made sense from a setting-perspective, but the slowly-slowly-drifting-around with limited control was just frustrating and infuriating in equal measure.…

What in particular turned you off, the capitalistic nature of the story? From the Steam page, this is how the game publisher describes the game: > We offer you the privilege of helping turn humanity’s past into its future by salvaging ships in zero-g. Each one is a puzzle, and how you solve it is up to you! Carve your way in, salvage everything, and maximize your profit. Seems relatively vanilla, besides the capitali…

I am not sure really - I think there was a lot of strongly-accented "yee haw cowboy" type stuff from the NPC voices? Kinda wildwest in space? That is where my mind goes when I think of it, and I remember a distinct feeling of dislike.

Re: Shipbreaking

#69
> ―it is as if the vastness of their perspective somehow opens onto the longer view of things.

I got some odd feeling of talasaphobia from seeing them, maybe that's just me. I'm also curious how much money India makes in their part for the deconstruction of theses.

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