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Introducing Copilot+ PCs

blogs.microsoft.com

181–190 of 614 posts

Re: Introducing Copilot+ PCs

#181

Earlier quoted context omitted.

> But it all depends on the market share of ARM at one point. Right thats kinda my point, unless I have missed it I have yet to see any real talk about ARM on custom built machines and I doubt gamers are going to give that up anytime soon. Apple was able to force the transition to happen. I highly doubt Microsoft is going to risk actually dropping x86 from Windows on any reasonable timescale and there has to be somet…

>I have yet to see any real talk about ARM on custom built machines and I doubt gamers are going to give that up anytime soon. The vast majority of gamers game on smartphones and tablets with ARM processors. Some of the biggest gaming hits recently have also been cross-architecture and cross-platform, namely Genshin Impact and Honkai: Star Rail . Native ARM and x86 releases, runs on Windows, Android, and iOS. There a…

> The vast majority of gamers game on smartphones and tablets with ARM processors.

Those are clearly not the gamers I am talking about. The gamers I am referring too are not switching to playing on mobile phones. If they are switching to handheld devices they are going with x86 devices like the Steam Deck.

There is a massive market out there of games that do not support those platforms. That are only just now scratching the surface with games like Death Stranding releasing on iPhone and Mac.

Except for Nintendo the 2 main AAA consoles are x86 based, and I have seen no rumors of that changing.

So great, there are large mobile games but lets not pretend that there is not a huge market that the future is not already here for and shows very little signs of actually changing anytime soon.

https://steamcharts.com/ that is what I am talking about. Which unless I am mistaken the only one of those in the top list that actually runs on mobile is PUBG.

> There are also gaming hits like Fate/Grand Order that don't have an x86/Windows release at all due to not even considering desktops/laptops.

That is nothing new, Pokemon GO came out in 2016. That isnt a sign that gaming is changing but that gaming is expanding to include new types of players. But the "hardcore" AAA gaming market still very much exists, and is firmly on x86 right now.

Re: Introducing Copilot+ PCs

#184
post #143

If the following does not happen in 2 years I will eat my hat: They will have performance problems. They will have compatibility problems. They will have poor repairability and zero repair network and support. The software will be abandoned and completely useless within 18 months. They will fail very early but just outside a standard 1 year warranty. This will be a lot of e-waste. Regulatory or national bodies will s…

Wait, are you the other guy that bought a Windows Surface RT? :)

We should make a club.

Re: Introducing Copilot+ PCs

#185

The coordinated launch of real ARM laptops across 4 different companies, Dell, Lenovo, HP and Samsung is quite an achievement for Microsoft after a decade of failed ARM launches. This seems uniquely different to me because, there is a real and marketable limitation to what you can find in Intel/AMD (the lack of NPU). Before Microsoft pushed ARM as an option for "all day battery power" however, the huuuuuge tradeoff w…

Does AMD lack NPUs on mobile still? It should be coming quite soon, apparently 40 TOPs.

Re: Introducing Copilot+ PCs

#186

The AI is the least interesting part of this announcement. Microsoft is giving ARM another try with a special branding that's supposed to guarantee some level of performance and quality. That's possibly huge news.

'AI' is frequently the least interesting part of any announcement.

Re: Introducing Copilot+ PCs

#187
post #167
post #149

Earlier quoted context omitted.

Same. Our household has one pc from 2019 running windows, 3 on Linux, and one Mac, plus two macs from work. The only thing keeping me on windows is league of legends and stone art programs and I might get a mac to do that.

League runs on Linux easy, all you need is patched Wine: https://github.com/GloriousEggroll/wine-ge-custom/releases/t... It's easiest to use this via software like Lutris or Bottles.

I don't believe there is a workaround for Vanguard (Riot's kernel level anti-cheat) meaning there's nothing you can do on Linux.

See https://lutris.net/games/league-of-legends/

Re: Introducing Copilot+ PCs

#188
There's a little mention that's easy to miss:

> With a powerful new emulator, Prism, your apps run great, whether native or emulated.

Curious to hear more about what strides they've made there.

UPDATE: Found more details here -> https://arstechnica.com/gadgets/2024/05/microsoft-says-prism...

10-20% faster emulation

Re: Introducing Copilot+ PCs

#189
post #143

If the following does not happen in 2 years I will eat my hat: They will have performance problems. They will have compatibility problems. They will have poor repairability and zero repair network and support. The software will be abandoned and completely useless within 18 months. They will fail very early but just outside a standard 1 year warranty. This will be a lot of e-waste. Regulatory or national bodies will s…

Wait, are you the other guy that bought a Windows Surface RT? :) We should make a club.

Um, err, yeah :(

Re: Introducing Copilot+ PCs

#190
I cannot wait to see Apple's response. While Microsoft announcement seems rush and products half backed/thought, there are on to something. I would hope Apple would learn from it, and find the right path.

I would really like to have a AI companion that runs locally, on my dev laptop, tailored for my developer's needs. Something optimized for the hardware, and yet with tight privacy.

Apple... your turn!

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