I wonder if we at as a society at some point will decide that any "flow which which constantly provides short feedback loop high and lows with no substantial user interaction between" should be treated like gambling. I I mean AFIK they do affect the brain in similar ways as gambling and seem to have the potential to do quite a bit of damage for the development of young children, and at least in case of Ticktock in co…
I don't think I would agree with banning addictive social media platforms, but I would like to see them heavily regulated, meaning: * Opt-in to "engagement algorithms". By default, people should only be seeing things that they're explicitly following and in some sort of neutral way (e.g. sorted by date). * "Engagement algorithms" need to be transparent. It should be clear why I'm seeing what I'm seeing. This implies…
My idea was to tread it like gambling (and to be more clear that doesn't mean classify it as gambling).
Which in case of the country I'm from means it's not allowed for children, and in general with some subtle exceptions neither for teenagers.
But is allowed for adults.
But is also regulated quite a bit when used by adults (e.g. regarding to transparency, advertisements, age verification and other topics).
That still would kill Ticktok and YT Shorts their main mode of operation had been to capture new users in the teen and child age range and then beet on them staying around.