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Microsoft at Work

computer.rip

1–10 of 32 posts

Re: Microsoft at Work

#2
> This kind of terrible product naming was rampant in the mid-'90s, perhaps more from Microsoft than usual.

The xbox team thoroughly disagrees with this statement.

Re: Microsoft at Work

#3
Interesting stuff, but I think there's one more string he could have pulled. What was the MS software that ended up in the Saturn? I would bet emulator devs have done a lot of reverse engineering here already. Even if it doesn't lead to an obvious answer, there's bound to be more clues.

Re: Microsoft at Work

#4
(From a game developer’s perspective) The SH series was great. While they still live on in ARM’s Thumb licensing I can’t help feeling they would still be relevant with today’s compilers.

Re: Microsoft at Work

#5
Windows CE however DID finally make it onto a Sega SH-powered console, the Dreamcast.

And only within the last decade has it become easily accessible to play those games at full speed with an open source emulator, such as Flycast, mainly due to the performance impact of implementing the MMU.

Re: Microsoft at Work

#6
post #2

> This kind of terrible product naming was rampant in the mid-'90s, perhaps more from Microsoft than usual. The xbox team thoroughly disagrees with this statement.

At least there's no XBox Live!(tm) yet...

Oh.

Re: Microsoft at Work

#7

Interesting stuff, but I think there's one more string he could have pulled. What was the MS software that ended up in the Saturn? I would bet emulator devs have done a lot of reverse engineering here already. Even if it doesn't lead to an obvious answer, there's bound to be more clues.

Microsoft shipped a Windows CE based dev kit for the Sega Saturn

From developer and reverse engineering accounts it was significantly heavier than just running the games bare metal (which isn't terribly surprising)

Re: Microsoft at Work

#8
post #6
post #2

> This kind of terrible product naming was rampant in the mid-'90s, perhaps more from Microsoft than usual. The xbox team thoroughly disagrees with this statement.

At least there's no XBox Live!(tm) yet... Oh.

Lest anyone forget, let's revisit the naming convention of Xboxen. To make my point, I will randomize the order instead of going chronologically:

Xbox One

Xbox

Xbox Series X/S

Xbox One X/S

Xbox 360

They all had "Xbox Live!" more usually written Xbox LIVE

At work I like to joke that any new product coming out from Microsoft should be renamed "Azure DevOps", since their goal appears to be confusion.

Re: Microsoft at Work

#10

Windows CE however DID finally make it onto a Sega SH-powered console, the Dreamcast. And only within the last decade has it become easily accessible to play those games at full speed with an open source emulator, such as Flycast, mainly due to the performance impact of implementing the MMU.

The Dreamcast did allow you to use a Windows CE-based SDK, but that was rare. Katana and Ninja were the native SDKs that you could use from SEGA, without touching Windows CE at all.
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