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Factorio – Statistics improvements, Linux adventures

factorio.com

31–40 of 57 posts

Re: Factorio – Statistics improvements, Linux adventures

#31
post #29

Is this about the upcoming expansion or the base game? I am not reading FFF to avoid spoilers and instead get the full wow effect the first time I play the 2.0 Edit: expansion I guess, since the last 3 releases don't mention statistics ( https://forums.factorio.com/viewforum.php?f=3 )

Everything I talked about here will apply to Factorio 2.0 as a whole, whether or not you have the expansion DLC.

Re: Factorio – Statistics improvements, Linux adventures

#32
post #3

I'm a heavy user of and minor contributor to the Allegro library. We thought Factorio had got rid of Allegro long ago, but apparently some vestigial component remained. So long!

Thanks for making such a great library! It served us well for many years.

Edit: My brain skipped over the "user of and minor" part of the sentence. Still, thanks for contributing to Allegro!

Re: Factorio – Statistics improvements, Linux adventures

#33

If they drop X11 support that will finally be the end of my cracktorio addiction.

It's time to make WaylandX, for running Wayland applications on X. Well, I happily use Wayland so I won't use it, but maybe you would.

That's already a thing, called XWayland, and it's the only way to make Wayland actually usable on Linux desktop.

Re: Factorio – Statistics improvements, Linux adventures

#34
post #2

When they say they removing their Allegro dependency "eliminated 123,024 lines of code from the game" I assume this is because they'd vendored in the code?

Yes, we vendor and statically link as much as possible to avoid dependency hell across distros and platforms.

Re: Factorio – Statistics improvements, Linux adventures

#35

If they drop X11 support that will finally be the end of my cracktorio addiction.

Apparently I didn't word that section very well, because many people took away this impression. My apologies.

Factorio will continue to support X11 for as long as SDL does, in other words, essentially forever. The only change here is that X11 is no longer required for the game to launch at all. SDL will load whichever video driver is available at runtime, or if you have both, you can choose which one to use in the graphics settings.

Re: Factorio – Statistics improvements, Linux adventures

#36

Earlier quoted context omitted.

Their reason was that applications want to control everything about how they look, so they don't want compositor-provided decorations that clash with the rest of the application window. Whether that's a *good* reason... Well lots of electrons have been used up in that discussion already. https://gitlab.gnome.org/GNOME/mutter/-/issues/217 https://gitlab.gnome.org/GNOME/mutter/-/issues/1143 ... and probably many other…

Ok, so make it optional to use custom window chrome/decorations, rather than make it mandatory. GNOME devs are very arrogant. “Do it our way or go away.” They make it very hard to hold onto any hope that there will ever be a reasonable, cohesive, Linux desktop experience.

KDE is reasonable and cohesive

Re: Factorio – Statistics improvements, Linux adventures

#37
post #16

Using fork to save the game state in the background is really clever. love it.

I wonder how they deal with multi-threading. Forking a multi-threaded process is very error-prone (e.g. allocator locks can remain orphaned).

They mention that there's a rare freeze bug. That does sound like it's most likely one of those orphaned lock problems or similar.

Re: Factorio – Statistics improvements, Linux adventures

#38

> Most desktop environments will allow windows to supply their own decorations if they wish but will provide a default implementation on the server side as an alternative. GNOME, in their infinite wisdom, have decided that all clients must provide their own decorations, and if a client does not, they will simply be missing I'm sure there was/is a good reason why this design decision was made, but it certainly seems a…

[deleted]

Re: Factorio – Statistics improvements, Linux adventures

#39

Earlier quoted context omitted.

Their reason was that applications want to control everything about how they look, so they don't want compositor-provided decorations that clash with the rest of the application window. Whether that's a *good* reason... Well lots of electrons have been used up in that discussion already. https://gitlab.gnome.org/GNOME/mutter/-/issues/217 https://gitlab.gnome.org/GNOME/mutter/-/issues/1143 ... and probably many other…

Ok, so make it optional to use custom window chrome/decorations, rather than make it mandatory. GNOME devs are very arrogant. “Do it our way or go away.” They make it very hard to hold onto any hope that there will ever be a reasonable, cohesive, Linux desktop experience.

I think them and fyne fight over who can make a worse gui library experience.

Re: Factorio – Statistics improvements, Linux adventures

#40
post #29

Is this about the upcoming expansion or the base game? I am not reading FFF to avoid spoilers and instead get the full wow effect the first time I play the 2.0 Edit: expansion I guess, since the last 3 releases don't mention statistics ( https://forums.factorio.com/viewforum.php?f=3 )

Every FFF since they started doing them again has been about the expansion or base game updates that won't be released until the expansion, so I would continue to not read them :)

The way they are doing it is a bunch of engine changes to the base game that will be released as 2.0 for free. Then the actual expansion is implemented as mods. So some of the FFF topics like this are about things that will come to the base game when the expansion launches.

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