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Factorio – Statistics improvements, Linux adventures

factorio.com

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Re: Factorio – Statistics improvements, Linux adventures

#14
post #3

I'm a heavy user of and minor contributor to the Allegro library. We thought Factorio had got rid of Allegro long ago, but apparently some vestigial component remained. So long!

Allegro has been around for decades. I still remember using it with DJGPP in the mid-90s, which is at least four forevers ago.

One thing I remember making was a fire/heat visualization, not optimized at all but that didn’t matter much because I was targeting 320x240x8bpp.

Re: Factorio – Statistics improvements, Linux adventures

#17
post #15

If they drop X11 support that will finally be the end of my cracktorio addiction.

I don't see anything to indicate that they're dropping X11 support? It sounds like they're dropping dependencies that would require X11 to be installed.

No, it doesn’t sound like they’ll be dropping X11 support any time soon. At least, not before the 2.0 release. It is nevertheless one of those worrisome things.

Re: Factorio – Statistics improvements, Linux adventures

#19
> Most desktop environments will allow windows to supply their own decorations if they wish but will provide a default implementation on the server side as an alternative. GNOME, in their infinite wisdom, have decided that all clients must provide their own decorations, and if a client does not, they will simply be missing

I'm sure there was/is a good reason why this design decision was made, but it certainly seems a bit odd. Imagine if every game had to write decorations for every platform and desktop environment...

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